Head-mounted display virtual reality in post-secondary education and skill training

BJ Concannon, S Esmail, M Roduta Roberts - Frontiers in education, 2019 - frontiersin.org
Background: This review focused on how immersive head-mounted display virtual reality
(VR) was used in post-secondary level education and skill training, with the aim to better …

A human-centric metaverse enabled by brain-computer interface: A survey

HY Zhu, NQ Hieu, DT Hoang… - … Surveys & Tutorials, 2024 - ieeexplore.ieee.org
The growing interest in the Metaverse has generated momentum for members of academia
and industry to innovate toward realizing the Metaverse world. The Metaverse is a unique …

Neural applications using immersive virtual reality: a review on EEG studies

JW Choi, H Kwon, J Choi, N Kaongoen… - … on Neural Systems …, 2023 - ieeexplore.ieee.org
Recent advancements in immersive virtual reality head-mounted displays allowed users to
better engage with simulated graphical environments. Having the screen egocentrically …

Neural sources of prediction errors detect unrealistic VR interactions

L Gehrke, P Lopes, M Klug, S Akman… - Journal of neural …, 2022 - iopscience.iop.org
Objective. Neural interfaces hold significant promise to implicitly track user experience. Their
application in virtual and augmented reality (VR/AR) simulations is especially favorable as it …

Detecting visuo-haptic mismatches in virtual reality using the prediction error negativity of event-related brain potentials

L Gehrke, S Akman, P Lopes, A Chen… - Proceedings of the …, 2019 - dl.acm.org
Designing immersion is the key challenge in virtual reality; this challenge has driven
advancements in displays, rendering and recently, haptics. To increase our sense of …

Exploration of the virtual reality teleportation methods using hand-tracking, eye-tracking, and eeg

J Kim, H Jang, D Kim, J Lee - International Journal of Human …, 2023 - Taylor & Francis
Although recent developments in VR tracking technology have enabled VR to become more
portable and convenient, VR must overcome limited traversable space to be used for more …

Investigating noticeable hand redirection in virtual reality using physiological and interaction data

M Feick, KP Regitz, A Tang, T Jungbluth… - … Virtual Reality and …, 2023 - ieeexplore.ieee.org
Hand redirection is effective so long as the introduced offsets are not noticeably disruptive to
users. In this work we investigate the use of physiological and interaction data to detect …

A framework to model and control the state of presence in virtual reality systems

G Hernández-Melgarejo… - IEEE Transactions …, 2022 - ieeexplore.ieee.org
This work is concerned with the modelling and control of the state of presence of a user in a
virtual reality system (VRS). The manner how the state of a user interacting with the VRS is …

Error-related potentials in reinforcement learning-based brain-machine interfaces

A Xavier Fidêncio, C Klaes, I Iossifidis - Frontiers in human …, 2022 - frontiersin.org
The human brain has been an object of extensive investigation in different fields. While
several studies have focused on understanding the neural correlates of error processing …

Being present in a real or virtual world: a EEG study

IV Petukhov, AE Glazyrin, AV Gorokhov… - International journal of …, 2020 - Elsevier
Background and objective This study proposes an approach to evaluation and measuring of
presence for man-machine interaction in the virtual reality based on …