MetaVRadar: Measuring Metaverse Virtual Reality Network Activity

M Lyu, RD Tripathi, V Sivaraman - … of the ACM on Measurement and …, 2023 - dl.acm.org
The" metaverse", wherein users can enter virtual worlds to work, study, play, shop, socialize,
and entertain, is fast becoming a reality, attracting billions of dollars in investment from …

Measuring Network Latency from a Wireless ISP: Variations Within and Across Subnets

S Sundberg, A Brunstrom, S Ferlin-Reiter… - Proceedings of the …, 2024 - dl.acm.org
While Internet Service Providers (ISPs) have traditionally focused on marketing network
throughput, it is becoming increasingly recognized that network latency also plays a …

Network Anatomy and Real-Time Measurement of Nvidia GeForce NOW Cloud Gaming

M Lyu, SC Madanapalli, A Vishwanath… - … Conference on Passive …, 2024 - Springer
Cloud gaming, wherein game graphics is rendered in the cloud and streamed back to the
user as real-time video, expands the gaming market to billions of users who do not have …

Characterizing User Platforms for Video Streaming in Broadband Networks

Y Wang, M Lyu, V Sivaraman - Proceedings of the 2024 ACM on Internet …, 2024 - dl.acm.org
Internet Service Providers (ISPs) bear the brunt of being the first port of call for poor video
streaming experience. ISPs can benefit from knowing the user's device type (eg, Android …

Assessing the Impact of Network Quality-of-Service on Metaverse Virtual Reality User Experience

RD Tripathi, M Lyu, V Sivaraman - 2024 IEEE International …, 2024 - ieeexplore.ieee.org
Metaverse virtual reality (VR) applications enable users to socialise, work, entertain, and
study online with immersive experiences beyond the classic PC-based interactions. While …

Towards Ubiquitous and Continuous Network Latency Monitoring

S Sundberg - 2024 - diva-portal.org
The Internet plays an important role in modern society, and its network performance impacts
billions of users every day. For many network applications, network latency has a large …

In-Match and Out-Match Game Console Network Ping Comparison Analysis on a First-Person Arena Shooter (Case Study: East Jakarta, Indonesia)

KL Bahagia, F Kusuma, R Djajasoepena… - Jurnal …, 2024 - ejournal.akprind.ac.id
As offline and online game technologies evolve, gaming technology and devices constantly
change. Games can be played on PCs or various console machines, including portable and …

Standardizing Multimedia QoE Telemetry from Telecommunications Networks for Open Analytics

Y Wang, M Lyu, V Sivaraman - … of the 2024 SIGCOMM Workshop on …, 2024 - dl.acm.org
Telecommunications network operators routinely use active and passive network monitoring
tools for observability into their networks, so they can ensure good quality of experience …

Pragmatic internet egress routing for improving player latency in interactive multiplayer games

O Fayomi - 2024 - researchcommons.waikato.ac.nz
Interactive multiplayer games rely on the network to ensure a smooth and responsive
experience. When the latency between a game server and a client is beyond a threshold …

Enhancing User Experience by Extracting Application Intelligence from Network Traffic

S Madanapalli - 2022 - unsworks.unsw.edu.au
Abstract Internet Service Providers (ISPs) continue to get complaints from users on poor
experience for diverse Internet applications ranging from video streaming and gaming to …