Effects of gender and personality differences on students' perception of game design elements in educational gamification

M Denden, A Tlili, F Essalmi, M Jemni, NS Chen… - International Journal of …, 2021 - Elsevier
While many studies have reported the effectiveness of gamification in motivating students
and making learning more fun, some others have reported contradictory findings regarding …

How to get the girls gaming: A literature study on inclusive design

P Mozelius, N Humble, L Sällvin… - … on Game Based …, 2022 - books.google.com
Gaming is a ubiquitous activity today where many children spend considerable amounts of
time playing various games. Serious games have also become a mainstream educational …

Design factors for an educational game where girls and boys play together to learn fundamental programming

P Mozelius, N Humble - … Conference on ArtsIT, Interactivity and Game …, 2022 - Springer
Gaming is a ubiquitous phenomenon today, and game-based learning has become a main
stream teaching and learning activity. Despite the long history of using games in educational …

Genesis of a Gaming Culture: a Historical Analysis Based on the Computer Press in Portugal

L Lima, C Pinto, P Gouveia - Proceedings of DiGRA 2022 Conference …, 2022 - dl.digra.org
Each technology is developed within a specific context and related to different social fields.
This paper offers a historical analysis of the beginnings of press narratives about computer …

Development of an Enjoyable Educational Game on Fundamental Programming: Designing for Inclusion and Learning Analytics

P Mozelius, R Pechuel… - Proceedings of the …, 2023 - books.google.com
A well-discussed problem is how to attract a new public to computer programming, and
especially how to reach girls and women. At the same time research reports on that children …

Educational Game Design for Girls and Boys: Towards an Inclusive Conceptual Model for Learning Programming

P Mozelius, N Humble - EAI Endorsed Transactions on Creative …, 2023 - publications.eai.eu
INTRODUCTION: Programming is an important skill in the 21st century and it is important to
reach and motivate the younger audience. Educational games have proved to motivate …

Never imagined i would work in the digital game industry

L Lima, P Gouveia, P Cardoso… - 2021 IEEE Conference …, 2021 - ieeexplore.ieee.org
The deep gender gap present in the digital games sector can be seen as a revealing
function of gendered spaces. As such, it is essential to analyze the genderization's micro …

" I want to play a normal game. I don't need all this.": Exploring equity and diversity in Portuguese esports

C de Assunção, M Scott… - Eludamos: Journal for …, 2024 - new.eludamos.org
Esports in Portugal have been growing steadily in recent years. As in many other countries,
women are significantly underrepresented in Portuguese esports. New studies with …

Where is new media art? Developing a map of digital creativity in Portugal

LD Rivero-Moreno - Proceedings of the 11th International Conference on …, 2023 - dl.acm.org
Within a globalized world, Portuguese culture lives between the poles of international
influence and the strong inertia of their own cultural structure and dynamics, traditionally …

Digital Games and Mental Health: A Scoping Review on Gaming Disorder in the Last Decade

L Lima, C Pinto, A Unterholzner… - Digital Therapies in …, 2022 - igi-global.com
As more and more people worldwide play online games, identifying how games can help or
harm players' mental health can be helpful for researchers and clinicians developing digital …