The primary aim of this paper is to identify and theoretically validate the relationships between core game design elements and mechanics, user motivation and engagement and …
This paper presents research on the topic of virtual reality (VR) applications. It conducts a quantitative analysis of virtual reality applications available in the international market using …
JA Carrillo Vera… - Catalan Journal of …, 2019 - intellectdiscover.com
The competitive practice of videogames, known as electronic sports, has changed the traditional entertainment consumption scenario associated with games, creating a new kind …
S Sepehr, M Head - Information & Management, 2018 - Elsevier
One of the key elements in many video games is competition. Based on Self-Determination and Flow theories, this paper explores the process through which competition makes a …
In this article, we discuss how and why virtual items known as “skins” travel beyond games and into wider online ecosystems where they become tokens in gambling games. We argue …
A Sağır, H Eraslan - OPUS International Journal of Society …, 2019 - dergipark.org.tr
Küreselleşmeyle birlikte iç içe giren sosyal yapılar, insanların tutumlardan kültürel pratiklerine kadar birçok alanda dikkat çeken noktalarla kendilerini yeniden üretmektedir …
JY Kim, SH Kang - Journal of Contemporary Asia, 2021 - Taylor & Francis
This study examines the catch-up experiences of the Chinese game industry from a neo- Schumpeterian perspective. It determines that Chinese indigenous firms succeeded in catch …
AY Ayas, H Aydın, A Çetinkaya… - Bilgi ve İletişim …, 2023 - dergipark.org.tr
Artificial Intelligence (AI) technologies, which have started to be used in almost all areas of life, are now also used in games. Especially for bot systems that play the game automatically …
In 2017, the American game designer Momo Pixel released the single-player, browser- based game Hair Nah. In this game, you play as Aeva, a Black woman taking trips to …