[HTML][HTML] Worker and workplace Artificial Intelligence (AI) coexistence: Emerging themes and research agenda

A Zirar, SI Ali, N Islam - Technovation, 2023 - Elsevier
Abstract Workplace Artificial Intelligence (AI) helps organisations increase operational
efficiency, enable faster-informed decisions, and innovate products and services. While …

[HTML][HTML] Assessment in the age of artificial intelligence

Z Swiecki, H Khosravi, G Chen… - … and Education: Artificial …, 2022 - Elsevier
In this paper, we argue that a particular set of issues mars traditional assessment practices.
They may be difficult for educators to design and implement; only provide discrete snapshots …

The effect of project-based learning through YouTube presentations on English learning outcomes in physics

E Rozal, R Ananda, A Zb… - AL-Ishlah: Jurnal …, 2021 - journal.staihubbulwathan.id
This study aims to analyze the effect of project-based learning with YouTube presentations
as a final project on the cognitive domain online learning outcomes in English for Physics …

Towards strengthening links between learning analytics and assessment: Challenges and potentials of a promising new bond

D Gašević, S Greiff, DW Shaffer - Computers in Human Behavior, 2022 - Elsevier
Learning analytics uses large amounts of data about learner interactions in digital learning
environments to understand and enhance learning. Although measurement is a central …

The patient is thriving! Current issues, recent advances, and future directions in creativity assessment

JA Plucker - Creativity Research Journal, 2023 - Taylor & Francis
ABSTRACT In 1998, Plucker and Runco provided an overview of creativity assessment,
noting current issues (fluency confounds, generality vs. specificity), recent advances …

Multilingual semantic distance: Automatic verbal creativity assessment in many languages.

JD Patterson, HM Merseal, DR Johnson… - … , Creativity, and the …, 2023 - psycnet.apa.org
Creativity research commonly involves recruiting human raters to judge the originality of
responses to divergent thinking tasks, such as the alternate uses task (AUT). These manual …

First inspire, then instruct to improve students' creativity

S Rahimi, VJ Shute - Computers & Education, 2021 - Elsevier
Creativity is one of the most essential skills for success in life in our dynamic, complex world.
For instance, we are currently facing major problems with the COVID-19 pandemic, which …

Learning experience assessment through players chat content in multiplayer online games

MM Rezapour, A Fatemi, MA Nematbakhsh - Computers in Human …, 2024 - Elsevier
Assessing players' learning experiences in a proper manner is a fundamental aspect of
successful game-based learning programs. One notable characteristic of these programs is …

The use and effects of incentive systems on learning and performance in educational games

S Rahimi, V Shute, R Kuba, CP Dai, X Yang… - Computers & …, 2021 - Elsevier
We examined the use and effectiveness of an incentive system—one of the five elements of
a theory-based motivational architecture in educational games that we proposed—in a …

Data collection during active gameplay: Unveiling a multifaceted portrait of the individual

B Kenwright - Games as Stealth Assessments, 2023 - igi-global.com
Traditional methods of assessment often fall short in capturing the complexities of an
individual's cognitive, emotional, and behavioral responses during gameplay. This chapter …