[图书][B] Online communication in a second language: Social interaction, language use, and learning Japanese

SE Pasfield-Neofitou - 2012 - degruyter.com
This book examines the use of social computer mediated communication with speakers of
Japanese via longitudinal case studies of up to four years. Through the analysis of over …

[图书][B] Developing video game literacy in the EFL classroom: A qualitative analysis of 10th grade classroom game discourse

RD Jones - 2018 - books.google.com
Video games are a major source of contact to English language and culture, and the need to
develop critical video game competency is high. This text presents reasons for (and defines) …

Language learning and socialization opportunities in game worlds: Trends in first and second language research

S Pasfield‐Neofitou - Language and Linguistics Compass, 2014 - Wiley Online Library
Since the growth of online gaming in the mid‐2000s, an increasing number of studies have
theorised that virtual game worlds provide an optimal environment for language learning …

God in the game: Cosmopolitanism and religious conflict in videogames

R Wagner - Journal of the American Academy of Religion, 2013 - academic.oup.com
Global interconnectedness is deeply related to electronic ubiquity, the technological
dependence that in recent decades has resulted in a smart phone in nearly every American …

Condições e possibilidades de uma tecnopolítica de gênero/sexualidade

LA Goulart, I Hennigen - Revista Estudos Feministas, 2014 - educa.fcc.org.br
Neste artigo apresentamos uma análise genealógica acerca da composição de movimentos
que se propõem a pensar a cibercultura enquanto ferramenta política usada para abrir …

Griefing: Policing masculinity in online games

S Tucker - 2011 - search.proquest.com
Despite the rise in participation and economic importance of online games as a media
phenomenon, ever-growing virtual worlds that seemingly exist as" third places" for social …

[图书][B] Media consumption in Malaysia: A hermeneutics of human behaviour

T Wilson - 2015 - api.taylorfrancis.com
How do visitors immersing themselves in material places such as shopping malls or video
sites online make sense of the experience, enabling criticizing-or consenting to content …

Interpretation, conflict and instruction in online multiplayer games: Lessons from Warsong Gulch

D Carr - Computer Games and New Media Cultures: A …, 2012 - Springer
In this chapter, a particular perspective on cooperative play in multiplayer online games is
presented, and the complexity of interpretation, conflict, competition and player-to-player …

" Ceci est un monde" Le partage des jeux en ligne: conceptions, techniques et pratiques

V Zabban - 2011 - theses.hal.science
Les univers fictionnels qui accueillent les connexions à distance de plusieurs joueurs
comptent parmi les premières expériences de communication et de coopération à distance …

Game design interaction in digital gameplay and language teaching and learning

K Shintaku - Handbook of research on integrating technology into …, 2018 - igi-global.com
Digital games have drawn attention as second and foreign language (L2) tools for providing
pedagogical potentials such as authentic and meaningful language use and social learning …