[HTML][HTML] A systematized review on diabetes gamification

S Asadzandi, S Sedghi, S Bigdeli… - Medical Journal of the …, 2020 - ncbi.nlm.nih.gov
Background: Gamification is an effective tool used to enhance the quality of education and
training, to create motivation and enthusiasm, and to maintain competitiveness in the …

Gamification design frameworks: a systematic mapping study

O Azouz, Y Lefdaoui - 2018 6th international conference on …, 2018 - ieeexplore.ieee.org
The purpose of this article is to present a systematic mapping study conducted to discover
the current state of the art of the Gamification Design Framework. This study explores more …

Evaluation of an industrial case of gamification in software quality improvement

B Say, H Altunel, M Kosa… - International …, 2023 - journal.seriousgamessociety.org
The value of industrial-scale gamification interventions for improving software quality is a
topic of interest for software engineering research; but it has not frequently been analysed …

Qualitative assessment of effective gamification design processes using motivators to identify game mechanics

E Villegas, D Fonseca, E Peña, P Bonet… - Sensors, 2021 - mdpi.com
This research focuses on the study and qualitative assessment of the relationships between
motivators and game mechanics per the ratings of expert gamification consultants. By taking …

Are quiz‐games an effective revision tool in Anatomical Sciences for Higher Education and what do students think of them?

K Wilkinson, G Dafoulas, H Garelick… - British Journal of …, 2020 - Wiley Online Library
Recently, there has been an increased volume of pedagogical research and practice of
mobile learning (m‐learning) and gameplay in education. This paper presents the findings …

Using gamification to orient and motivate students to contribute to oss projects

GC Diniz, MAG Silva, MA Gerosa… - 2017 IEEE/ACM 10th …, 2017 - ieeexplore.ieee.org
Students can benefit from contributing to Open Source Software (OSS), since they can
enrich their portfolio and learn with real world projects. However, sometimes students are …

Gamifying the human-in-the-loop: Toward increased motivation for training AI in customer service

C Wiethof, T Roocks, EAC Bittner - International Conference on Human …, 2022 - Springer
In this paper, we contribute to research on human-AI collaboration in the scope of Hybrid
Intelligence Systems, which enable mutual augmentation and collaborative learning of both …

Gamification: A game changer for managing technical debt? A design study

M Foucault, X Blanc, MA Storey, JR Falleri… - arXiv preprint arXiv …, 2018 - arxiv.org
Context: Technical debt management is challenging for software engineers due to poor tool
support and a lack of knowledge on how to prioritize technical debt repayment and …

Design and evaluation of a collaborative writing process with gamification elements

C Wiethof, N Tavanapour, EAC Bittner - 2020 - aisel.aisnet.org
This paper aims at studying the influence of gamification elements on collaboration
processes in terms of increasing the hedonic motivation as well as the quality of outcomes …

A preliminary evaluation of a gamification framework to jump start collaboration behavior change

F Steffens, S Marczak, F Figueira Filho… - 2017 IEEE/ACM 10th …, 2017 - ieeexplore.ieee.org
In this notes paper we report on a preliminary qualitative evaluation of a gamification
framework to address collaboration issues in software engineering. Findings suggest that …