Psychometric assessment and gender invariance of the Polish version of the Gaming Disorder Test

A Cudo, C Montag, HM Pontes - International Journal of Mental Health and …, 2024 - Springer
Abstract In 2019, Gaming Disorder (GD) was officially recognised by the World Health
Organization (WHO) as an official mental health disorder. Currently, the Gaming Disorder …

The importance of beliefs in human nature uniqueness for uncanny valley in virtual reality and on-screen

D Ratajczyk, J Dakowski… - International journal of …, 2024 - Taylor & Francis
The current study had two main goals—evaluation of the impact of robot stimuli presentation
type (virtual reality vs. on-screen simulation) and investigation of the relation between …

VR Realism Scale—Revalidation of contemporary VR headsets on a Polish sample

N Lipp, R Sterna, N Dużmańska-Misiarczyk, A Strojny… - PloS one, 2021 - journals.plos.org
This paper presents validation of the VR Simulation Realism Scale on a Polish sample. The
scale enables a self-report measurement of perceived realism of a virtual environment in …

Ohm VR: solving electronics escape room challenges on the roadmap towards gamified STEAM education

P Zamojski, N Barczyk, M Frankowski… - … IEEE Conference on …, 2023 - ieeexplore.ieee.org
We present a prototype of VR application containing puzzles in-spired by Electronics and
Telecommunication classes validated qual-itatively. The design utilizes escape room …

Player-avatar similarity and game experience: game efficacy, game enjoyment, and immersion

M Paleczna, P Buczkowicz… - Polish Psychological …, 2022 - journals.pan.pl
A particular element of computer games which significantly affects the gaming experience is
avatars, ie, representations of virtual players. In particular player-avatar similarity is related …

Empathy building 'in the wild'-a reflection on an avoidance of the emotional engagement

M Igras-Cybulska, A Cybulski… - … IEEE Conference on …, 2022 - ieeexplore.ieee.org
In 2019 we were asked to prepare a VR stand providing an opportunity to experience
applications with social impact during an open event. Every visitor of our stand could choose …

Polish adaptation of the igroup presence questionnaire

P Strojny, N Lipp, A Strojny - Homo Ludens, 2022 - ceeol.com
Presence, defined as a psychological state of “being there”, is experienced during an
interaction with Immersive Virtual Environments, particularly with Virtual Reality–the most …

Artistic imagery in advertising: experiencing advertisements through art

K Glowka - Multimodal Communication, 2021 - degruyter.com
The general aim of this research is to address the importance of considering visual artistic
imagery in engaging consumers for persuasion effects. In this study, I present properties of …

Towards comprehending internet gaming disorder: evaluating the psychometric properties of the Polish adaptation of the Craving for Internet Gaming Scale

T Misiuro, A Misiuro, A Cudo, M Kowalski - Advances in Psychiatry and …, 2024 - termedia.pl
Results The study results demonstrate the excellent psychometric properties of the Polish
adaptation of the CIGS. It showed high reliability in terms of internal consistency and …

QRGS–Question Responses Generation via crowdsourcing

P Łupkowski, J Ginzbug, E Chmurska… - Journal of Language …, 2024 - jlm.ipipan.waw.pl
QRGS stands for the Question Responses Generation System. It is an online game-like
framework designed for gathering various types of question responses. A QRGS user is …