Collaborative Virtual Reality in Higher Education: Students' Perceptions on Presence, Challenges, Affordances, and Potential

TH Laine, W Lee - IEEE Transactions on Learning …, 2023 - ieeexplore.ieee.org
The metaverse is a network of interoperable and persistent 3-D virtual worlds where users
can coexist and interact through mechanisms, such as gamification, nonfungible tokens, and …

ROVER: A Standalone Overlay Tool for Questionnaires in Virtual Reality

L Küntzer, SU Schwab, H Spaderna… - Companion Proceedings of …, 2024 - dl.acm.org
Questionnaires are a prevalent method for evaluating user experience in Virtual Reality (VR)
research, yet their integration into VR environments often requires significant technical know …

Simple and Efficient? Evaluation of Transitions for Task-Driven Cross-Reality Experiences

N Feld, P Bimberg, B Weyers… - IEEE Transactions on …, 2024 - ieeexplore.ieee.org
The inquiry into the impact of diverse transitions between cross-reality environments on user
experience remains a compelling research endeavor. Existing work often offers fragmented …

[PDF][PDF] Seeing the world through digital prisms: Psychological implications of passthrough video usage in mixed reality

JN Bailenson, B Beams, J Brown, C DeVeaux, E Han… - 2024 - assets.pubpub.org
Millions of people will soon be spending hours each day relying on cameras and screens to
show them the surrounding world. Apple, Meta, and other companies are mass-producing …

Lessons From Working in the Metaverse: Challenges, Choices, and Implications from a Case Study

H Park, D Ahn, J Lee - Proceedings of the CHI Conference on Human …, 2024 - dl.acm.org
Although the metaverse workspace has the potential to solve some of the drawbacks of
remote work while maintaining its benefits, there are few real-world cases of adopting the …

Do I Just Tap My Headset? How Novice Users Discover Gestural Interactions with Consumer Augmented Reality Applications

A Khurana, M Glueck, PK Chilana - … of the ACM on Interactive, Mobile …, 2024 - dl.acm.org
A variety of consumer Augmented Reality (AR) applications have been released on mobile
devices and novel immersive headsets over the last five years, creating a breadth of new AR …

Exploring Visualizations for Precisely Guiding Bare Hand Gestures in Virtual Reality

X Wang, B Lafreniere, J Zhao - Proceedings of the CHI Conference on …, 2024 - dl.acm.org
Bare hand interaction in augmented or virtual reality (AR/VR) systems, while intuitive, often
results in errors and frustration. However, existing methods, such as a static icon or a …

Measuring User Experience of Older Adults during Virtual Reality Exergaming

L Küntzer, S Schwab, H Spaderna… - 2024 16th International …, 2024 - ieeexplore.ieee.org
Advances in Virtual Reality (VR) technology have made it a promising medium for
application and research in different fields. VR has the potential to contribute to healthy …

[HTML][HTML] Hands-on training: Effects on virtual presence, learning-centered emotions, cognitive load and learning outcome when learning with virtual reality

C Schrader, C Diekmann, P Schulz, N Mack… - Computers in Human …, 2024 - Elsevier
The effect of highly immersive virtual reality (VR) on learning is mixed, partly due to technical
challenges with VR equipment like head-mounted displays (HMDs) and control devices …

ViRgilites: Multilevel Feedforward for Multimodal Interaction in VR

V Artizzu, K Luyten, GR Ruiz, LD Spano - Proceedings of the ACM on …, 2024 - dl.acm.org
Navigating the interaction landscape of Virtual Reality (VR) and Augmented Reality (AR)
presents significant complexities due to the plethora of available input hardware and …