Effective educational interventions require sufficient learner engagement, which can be difficult to achieve if the learner is inadequately motivated. Games have been shown to …
Gamification is now a well-established technique in Human-Computer Interaction. However, research on gamification still faces a variety of empirical and theoretical challenges. Firstly …
In this paper, we present the development and validation of an instrument for measuring users' gameful experience while using a service. Either intentionally or unintentionally …
Gamification has been discussed as a standout approach to improve user experience, with different studies showing that users can have different preferences over game elements …
This study develops and tests an integrated model of the social impact and customer value theories to understand how gamification of mobile money payment could generate customer …
Gamification, defined as the integration of videogame components to promote a gameful experience, is increasingly being implemented in education with the aim of enhancing …
RN Landers, MB Armstrong, AB Collmus… - Journal of Applied …, 2022 - psycnet.apa.org
Games, which can be defined as an externally structured, goal-directed type of play, are increasingly being used in high-stakes testing contexts to measure targeted constructs for …
RN Landers, DR Sanchez - International Journal of Selection …, 2022 - Wiley Online Library
Reflecting practitioner efforts to improve existing psychometric assessments, a new games‐ related class of assessments and assessment design approaches has emerged, and …
Gamification uses principles extracted from games to elicit a unique game-like experience for users in various settings, including learning, healthcare, and business. The 'gameful …