[图书][B] Foundations of embodied learning: A paradigm for education

MJ Nathan - 2021 - taylorfrancis.com
Foundations of Embodied Learning advances learning, instruction, and the design of
educational technologies by rethinking the learner as an integrated system of mind, body …

Serious games for mental health: are they accessible, feasible, and effective? A systematic review and meta-analysis

HM Lau, JH Smit, TM Fleming, H Riper - Frontiers in psychiatry, 2017 - frontiersin.org
Introduction The development and use of serious games for mental health disorders are on
the rise. Yet, little is known about the impact of these games on clinical mental health …

A meta-analysis of serious digital games for healthy lifestyle promotion

A DeSmet, D Van Ryckeghem, S Compernolle… - Preventive …, 2014 - Elsevier
Several systematic reviews have described health-promoting effects of serious games but so
far no meta-analysis has been reported. This paper presents a meta-analysis of 54 serious …

Design and application of an immersive virtual reality system to enhance emotional skills for children with autism spectrum disorders

G Lorenzo, A Lledó, J Pomares, R Roig - Computers & Education, 2016 - Elsevier
This paper proposes the design and application of an immersive virtual reality system to
improve and train the emotional skills of students with autism spectrum disorders. It has …

Innovative technology-based interventions for autism spectrum disorders: a meta-analysis

O Grynszpan, PL Weiss, F Perez-Diaz, E Gal - Autism, 2014 - journals.sagepub.com
This article reports the results of a meta-analysis of technology-based intervention studies
for children with autism spectrum disorders. We conducted a systematic review of research …

The “eye avoidance” hypothesis of autism face processing

JW Tanaka, A Sung - Journal of autism and developmental disorders, 2016 - Springer
Although a growing body of research indicates that children with autism spectrum disorder
(ASD) exhibit selective deficits in their ability to recognize facial identities and expressions …

Designing serious game interventions for individuals with autism

EM Whyte, JM Smyth, KS Scherf - Journal of autism and developmental …, 2015 - Springer
The design of “Serious games” that use game components (eg, storyline, long-term goals,
rewards) to create engaging learning experiences has increased in recent years. We …

Serious games to teach social interactions and emotions to individuals with autism spectrum disorders (ASD)

C Grossard, O Grynspan, S Serret, AL Jouen… - Computers & …, 2017 - Elsevier
The use of information communication technologies (ICTs) in therapy offers new
perspectives for treating many domains in individuals with autism spectrum disorders (ASD) …

Avatar assistant: improving social skills in students with an ASD through a computer-based intervention

IM Hopkins, MW Gower, TA Perez, DS Smith… - Journal of autism and …, 2011 - Springer
This study assessed the efficacy of FaceSay, a computer-based social skills training
program for children with Autism Spectrum Disorders (ASD). This randomized controlled …

The “parts and wholes” of face recognition: A review of the literature

JW Tanaka, D Simonyi - Quarterly Journal of Experimental …, 2016 - journals.sagepub.com
It has been claimed that faces are recognized as a “whole” rather than by the recognition of
individual parts. In a paper published in the Quarterly Journal of Experimental Psychology in …