N Broy, E André, A Schmidt - … of the 4th international conference on …, 2012 - dl.acm.org
In modern cars users need to interact with safety and comfort functions, driver assistance systems, and infotainment devices. Basic requirements include the perception of the current …
In this paper, we identify design guidelines for stereoscopic 3D (S3D) user interfaces (UIs) and present the MirrorBox and the FrameBox, two UI prototyping tools for S3D displays. As …
J Schild, L Bölicke, JJ LaViola Jr… - Proceedings of the SIGCHI …, 2013 - dl.acm.org
Creating graphical user interfaces (GUI) for stereoscopic 3D (S3D) games is a difficult choice between visual comfort and effect. We present a S3D Game GUI Design Space and a …
Mithilfe zahlreicher Studien aus Virtual Reality, 3D-Kino und Computerspielen analysiert Daniel Pietschmann zentrale Implikationen für die Kombination realitätsnaher …
We explore the potential of stereoscopic 3D (S3D) vision in offering distinct gameplay using an S3D-specific game called Deepress3D. Our game utilizes established S3D design …
Situational awareness is especially important for an operator when carrying forward Network Centric Operations. The networking of knowledgeable entities allows them to share …
MJ Pitts, E Hasedžić, L Skrypchuk, A Attridge… - 2015 - sae.org
The advent of 3D displays offers Human-Machine Interface (HMI) designers and engineers new opportunities to shape the user's experience of information within the vehicle. However …
J Rivett, N Holliman - Stereoscopic Displays and Applications …, 2013 - spiedigitallibrary.org
We report on a new game design where the goal is to make the stereoscopic depth cue sufficiently critical to success that game play should become impossible without using a …
H Lee, D Chung - International Conference on Human-Computer …, 2013 - Springer
The purpose of this study is to examine gamers' psychological experience according to the display and controller. The research used 2D and 3D as gaming display and joypad and …