Systematic review of descriptions and justifications provided for single-case quantification techniques

J Fingerhut, M Moeyaert, R Manolov… - Behavior …, 2023 - journals.sagepub.com
There are currently a multitude of quantification techniques that have been developed for
use with single-case designs. As a result, choosing an appropriate quantification technique …

Empowering teachers with low-intensity interventions: Using the caught being good game to promote positive behavior among students with ADHD

KDF Alkahtani - Behavioral Disorders, 2024 - journals.sagepub.com
Students with attention-deficit/hyperactivity disorder (ADHD) may engage in disruptive
classroom behaviors. The Caught Being Good Game (CBGG) has been identified as an …

Reducing teacher distress through implementation of the good behavior game

KC Radley, AJ Fischer, P Dubrow, SN Mathis… - Journal of Behavioral …, 2024 - Springer
High rates of teacher turnover are of critical concern for education agencies on a national
level. When surveyed, teachers commonly report that student problem behavior is a primary …

Individual, generalized, and moderated effects of the good behavior game on at-risk primary school students: a multilevel multiple baseline study using behavioral …

T Leidig, G Casale, J Wilbert, T Hennemann… - Frontiers in …, 2022 - frontiersin.org
The current study examined the impact of the Good Behavior Game (GBG) on the academic
engagement (AE) and disruptive behavior (DB) of at-risk students' in a German inclusive …

Evaluation of the good behavior game using ClassDojo in secondary classrooms

WB Ford, KC Radley, DH Tingstrom… - School Psychology …, 2025 - Taylor & Francis
Effective classroom management skills are critical in supporting students' academic, social,
and behavior development in schools. However, teachers often report support with …

Technology-Supported Implementation of an Interdependent Group Contingency Intervention for Classroom Behavior Management

R Yu, A Haddock, WA Sims - Intervention in School and …, 2024 - journals.sagepub.com
The Good Behavior Game (GBG) is an interdependent group-oriented contingency
management system successfully used in school settings to promote positive student …

All for one and one for all: The good inclusion game

S Graham, M Keenan… - Behavioral Interventions, 2024 - Wiley Online Library
Abstract The Good Inclusion Game (GIG) is a class‐wide education intervention employing
interdependent group contingencies to increase inclusive behaviors between pupils with …

Retention of Teachers of Students With Emotional and Behavioral Disorders: A Basic Qualitative Study

JN Chavez - 2024 - search.proquest.com
The problem is teacher attrition among students with emotional and behavioral disorders
(EBDs) in the southeastern United States. Addressing this problem is vital to improving …

Inclusive Classroom Setting for High School Students with Emotional Behavior Disorders: A Phenomenological Study of Educators' Experiences

M Marshall - 2024 - digitalcommons.liberty.edu
The purpose of this qualitative hermeneutic phenomenological study was to understand the
experiences of public high school teachers educating students with emotional behavior …

School Staff's Perceptions of the Good Behavior Game and Its Effect on Student Behavior in a Special Education School

S Vasy - 2024 - search.proquest.com
This qualitative case study investigates teachers' perceptions of the Good Behavior Game
(GBG) intervention within the context of a special education school. The primary research …