Comprehensive systematic review on virtual reality for cultural heritage practices: coherent taxonomy and motivations

HT Chong, CK Lim, A Rafi, KL Tan, M Mokhtar - Multimedia Systems, 2022 - Springer
In recent years, virtual reality (VR) has been reaching its maturity level for practical
applications amongst many fields of studies, especially in the exploration system of applied …

Strategic planning for virtual exhibitions and visitors' experience: A multidisciplinary approach for museums in the digital age

V Kamariotou, M Kamariotou, F Kitsios - Digital Applications in Archaeology …, 2021 - Elsevier
The research objectives of this paper are the recognition of the fundamental–and frequently
ignored–principles of what it entails to be 'digital'in cultural background and conclusions on …

ArkaeVision VR game: user experience research between real and virtual paestum

A Pagano, A Palombini, G Bozzelli, M De Nino… - Applied Sciences, 2020 - mdpi.com
The design of a virtual reality (VR) cultural application is aimed at supporting the steps of the
learning process-like concrete experimentation, reflection and abstraction—which are …

Bringing the illusion of reality inside museums—A methodological proposal for an advanced museology using holographic showcases

E Pietroni, D Ferdani, M Forlani, A Pagano, C Rufa - Informatics, 2019 - mdpi.com
The basic idea of a hologram is an apparition of something that does not exist but appears
as if it was just in front of our eyes. These illusion techniques were invented a long time ago …

UX designer and software developer at the mirror: assessing sensory immersion and emotional involvement in virtual museums

E Pietroni, A Pagano, B Fanini - Studies in Digital Heritage, 2018 - scholarworks.iu.edu
Virtual Museums (VMs) and their audiences have always been studied as separated worlds.
Recently the importance of cross-methodological studies has been accepted by the …

Virtual reality based space operations–a study of ESA's potential for VR based training and simulation

M Olbrich, H Graf, J Keil, R Gad, S Bamfaste… - Virtual, Augmented and …, 2018 - Springer
This paper presents the results of a study the authors conducted together over a year in
order to identify key issues of ESA's (European Space Agency) potential for a deployment of …

Visualizing cityscapes of Classical antiquity: from early modern reconstruction drawings to digital 3D models: With a case study from the ancient town of Koroneia in …

C Piccoli - 2018 - torrossa.com
It was 1519 when Raphael, together with the humanist Baldassarre Castiglione, wrote his
famous letter to Pope Leo X in which he explained his method of architectural …

Interface design for serious game visual strategies the case study of “Imago Bononiae”

B Fanini, A Pagano - 2015 Digital Heritage, 2015 - ieeexplore.ieee.org
Under the V-Must project,“Imago Bononiae”(2013) stands as a real example of how to build-
up a reliable and efficient experimentation caring about the quality and effectiveness of a …

A contextualized educational museum experience connecting objects, places and themes through mobile virtual museums

H Graf, J Keil, A Pagano, S Pescarin - 2015 Digital Heritage, 2015 - ieeexplore.ieee.org
This paper presents the results of ongoing work realizing a mobile virtual museum that
enables the connection between locally dispersed museums, collections and artefacts. The …

Reconstructing past landscapes for virtual museums

I Cerato, S Pescarin - Good practice in archaeological diagnostics: Non …, 2013 - Springer
For the present work, we have considered two types of users: common users (mainly not
expert on the content) and expert users (belonging to the scientific community). We have …