Effectiveness of virtual reality game in foreign language vocabulary acquisition

M Alfadil - Computers & Education, 2020 - Elsevier
This study explored the influence of the virtual reality (VR) game House of Languages on the
English as a Foreign Language (EFL) vocabulary acquisition of intermediate school …

Video game appropriation through modifications: Attitudes concerning intellectual property among modders and fans

H Postigo - Convergence, 2008 - journals.sagepub.com
This article investigates an instance in convergence culture: the conflicts and compromises
between modders (fans of a video game who actually make changes to the game) and their …

Modding to the big leagues: Exploring the space between modders and the game industry

H Postigo - First Monday, 2010 - firstmonday.org
Modding is an important characteristic of participatory culture in video games. Studies have
shown that PC game modders mod for a host of reasons not least of which as a means of …

America Online volunteers: Lessons from an early co-production community

H Postigo - International Journal of Cultural Studies, 2009 - journals.sagepub.com
• This article continues previous work that analysed the case of America Online (AOL)
volunteers from critical perspectives of immaterial and free labor, and incorporates newly …

[图书][B] Understanding counterplay in video games

AF Meades - 2015 - taylorfrancis.com
This book offers insight into one of the most problematic and universal issues within
multiplayer videogames: antisocial and oppositional play forms such as cheating, player …

Aspects of independent game production: An exploratory study

LS Pereira, MMS Bernardes - Computers in Entertainment (CIE), 2018 - dl.acm.org
Recent years have witnessed independent game production rise to a prominent position in
the digital game industry. Be it by the fresh, innovative take it brought to the scene or by its …

Creative user-centered design practices: lessons from game cultures

O Sotamaa - Everyday Innovators: Researching the Role of Users in …, 2005 - Springer
The field of Human Computer Interaction (HCI) studies has lately undergone some
significant transitions. The focus of research has shifted from tasks to actions, from offices to …

User-generated video gaming: Little big planet and participatory cultures in Italy

F Comunello, S Mulargia - Games and Culture, 2015 - journals.sagepub.com
Digital technology users are growingly involved in what has been described as convergence
culture or participatory cultures. In this context, a major role is played by user-generated …

[PDF][PDF] Game design inspiration in global game jam

X Ho, M Tomitsch, T Bednarz - Proceedings of DiGRAA, 2014 - digraa.org
This paper presents a pilot study on the connectivity of ideas at the Global Game Jam. After
the 48-hour game development competition, a survey was administered by the Game Jam …

On the impact of software patching on gameplay for the league of legends computer game

M Claypool, A Kica, A La Manna, L O'Donnell… - The Computer Games …, 2017 - Springer
Traditionally, most software patches have primarily fixed bugs or improved performance in
previously released software. However, modern computer games use patches not only to fix …