[图书][B] Introduction to game analysis

C Fernández-Vara - 2019 - taylorfrancis.com
This accessible textbook gives students the tools they need to analyze games using
strategies borrowed from textual analysis. As the field of game studies grows, videogame …

[图书][B] Zombies: A cultural history

R Luckhurst - 2015 - books.google.com
Add a gurgling moan with the sound of dragging feet and a smell of decay and what do you
get? Better not find out. The zombie has roamed with dead-eyed menace from its beginnings …

[图书][B] The transatlantic zombie: Slavery, rebellion, and living death

SJ Lauro - 2015 - books.google.com
Our most modern monster and perhaps our most American, the zombie that is so prevalent
in popular culture today has its roots in African soul capture mythologies. The Transatlantic …

[图书][B] Gothic music: The sounds of the uncanny

I Van Elferen - 2012 - books.google.com
Page 1 Gothic Literary Studies Gothic Music The Sounds of the Uncanny Isabella van Elferen
University of Wales Press Page 2 Page 3 GOTHIC MUSIC Page 4 SERIES PREFACE Gothic …

Thinking and doing: Challenge, agency, and the eudaimonic experience in video games

T Cole, M Gillies - Games and Culture, 2021 - journals.sagepub.com
The nascent growth of video games has led to great leaps in technical understanding in how
to create a functional and entertaining play experience. However, the complex, mixed-affect …

[图书][B] Horror Film and Affect: Towards a Corporeal Model of Viewership

XA Reyes - 2016 - taylorfrancis.com
This book brings together various theoretical approaches to Horror that have received
consistent academic attention since the 1990s–abjection, disgust, cognition …

" Horror, guilt and shame"--Uncomfortable Experiences in Digital Games

CPR Gowler, I Iacovides - Proceedings of the annual symposium on …, 2019 - dl.acm.org
Gameplay frequently involves a combination of positive and negative emotions, where there
is increasing interest in how to design for more complex forms of player experience …

Impact of visual and sound orchestration on physiological arousal and tension in a horror game

S Graja, P Lopes, G Chanel - IEEE Transactions on Games, 2020 - ieeexplore.ieee.org
Horror games represent a very specific genre specifically designed to elicit fear. These
games provide a tremendous emotional experience balanced between stress and …

The underwood project: A virtual environment for eliciting ambiguous threat

C McCall, G Schofield, D Halgarth, G Blyth… - Behavior research …, 2023 - Springer
Threatening environments can be unpredictable in many different ways. The nature of
threats, their timing, and their locations in a scene can all be uncertain, even when one is …

The Searching Camera

AC Hart - Journal of Cinema and Media Studies, 2019 - JSTOR
Alexander Galloway has argued that the subjective camera of first-person shooter (FPS)
games marks a distinct break from cinematic traditions. In this article, I suggest that the FPS …