[HTML][HTML] Measuring engagement in eHealth and mHealth behavior change interventions: viewpoint of methodologies

CE Short, A DeSmet, C Woods, SL Williams… - Journal of medical …, 2018 - jmir.org
Engagement in electronic health (eHealth) and mobile health (mHealth) behavior change
interventions is thought to be important for intervention effectiveness, though what …

Exploring the effects of psychological ownership, gaming motivations, and primary/secondary control on online game addiction

X Wang, M Abdelhamid, GL Sanders - Decision Support Systems, 2021 - Elsevier
Online gaming has grown to be a very popular electronic entertainment for people
throughout the world. However, the burgeoning popularity of online games in some cases …

The physiological and biochemical effects of gaming: A review

KB Krarup, HB Krarup - Environmental Research, 2020 - Elsevier
Background Recreational, seated video gaming (gaming) has become a favorite pastime of
children, adolescents, and adults (gamers) in developed countries. Some engage in gaming …

The correlation between positive reviews, playtime, design and game mechanics in souls-like role-playing video games

T Guzsvinecz - Multimedia Tools and Applications, 2023 - Springer
Abstract The “Souls-like” role-playing video game genre was inadvertently created due to
the influence of the “Souls franchise”. However, each game has different twists which can be …

[图书][B] Assessing the quality of experience of cloud gaming services

S Schmidt - 2023 - Springer
In today's age, various telecommunications services have become indispensable. However,
not only telephony and video conferences but also gaming services determine the everyday …

Serious games design knowledge: Experiences from a decade (+) of serious games development

H Engström, P Backlund - EAI Endorsed Transactions on Serious …, 2022 - diva-portal.org
OBJECTIVES: The objective of this paper is to revisit and analyse six projects to explore the
design space for serious games and derive design guidelines for serious games …

Evaluating Mental stress among college students using heart rate and hand acceleration data collected from wearable sensors

M Razavi, A McDonald, R Mehta… - arXiv preprint arXiv …, 2023 - arxiv.org
Stress is various mental health disorders including depression and anxiety among college
students. Early stress diagnosis and intervention may lower the risk of developing mental …

Game-calibrated and user-tailored remote detection of stress and boredom in games

F Bevilacqua, H Engström, P Backlund - Sensors, 2019 - mdpi.com
Emotion detection based on computer vision and remote extraction of user signals
commonly rely on stimuli where users have a passive role with limited possibilities for …

Boredom-like exploratory responses in farmed mink reflect states that are rapidly reduced by environmental enrichment, but unrelated to stereotypic behaviour or 'lying …

A Polanco, R Meagher, G Mason - Applied Animal Behaviour Science, 2021 - Elsevier
Consistent with boredom, prior work has found that mink raised in non-enriched (NE) or
enriched (E) conditions differ in their motivations to seek stimulation: NE mink spent more …

A novel feature level fusion for heart rate variability classification using correntropy and Cauchy-Schwarz divergence

A Goshvarpour, A Goshvarpour - Journal of medical systems, 2018 - Springer
Heart rate variability (HRV) analysis has become a widely used tool for monitoring
pathological and psychological states in medical applications. In a typical classification …