Virtual reality gaming in the rehabilitation of the upper extremities post-stroke

M Yates, A Kelemen, C Sik Lanyi - Brain injury, 2016 - Taylor & Francis
Background: Occurrences of strokes often result in unilateral upper limb dysfunction.
Dysfunctions of this nature frequently persist and can present chronic limitations to activities …

Progress of human action recognition research in the last ten years: a comprehensive survey

PK Singh, S Kundu, T Adhikary, R Sarkar… - … Methods in Engineering, 2021 - Springer
Abstract Human Action Recognition (HAR) has achieved a remarkable milestone in the field
of computer vision. Apart from its varied applications in human–computer interactions …

虚拟现实在特殊人群康复中的应用研究

刘婷婷, 刘箴, 钱平安, 宣荣荣, 王瑾, 柴艳杰 - 系统仿真学报, 2018 - china-simulation.com
随着中国城镇化的不断发展, 人口老龄化程度正呈现加剧上升趋势, 需要进行身体和心理康复的
人群不断增多, 采用信息技术辅助康复过程具有重要的现实意义. 综述了虚拟现实技术在特殊 …

AAL and ELE platform architecture

RI Goleva, NM Garcia, CX Mavromoustakis… - Ambient assisted living …, 2017 - Elsevier
The aim of this chapter is to present the Ambient Assisted Living/Enhanced Living
Environment (AAL/ELE) platform architecture that is an open system for internetworking and …

Evaluation of radial basis function neural network minimizing L-GEM for sensor-based activity recognition

S Zhang, WWY Ng, J Zhang, CD Nugent… - Journal of Ambient …, 2023 - Springer
Sensor-based activity recognition involves the automatic recognition of a user's activity in a
smart environment using computational methods. The use of wearable devices and video …

[PDF][PDF] Integração de usabilidade no paradigma de IoT em telesaúde: Automatização ao serviço da usabilidade

CMB Romeiro - 2023 - core.ac.uk
Os ecossistemas AAL (Ambientes de Vida Assistida) apresentam uma multiplicidade de
desafios de natureza tecnológica, cuja influência sobre a sua adoção em larga escala …

Application of Virtual Reality in Rehabilitation of Special Populations

T Liu, L Zhen, P Qian, R Xuan… - Journal of …, 2019 - dc-china-simulation …
With the continuous development of urbanization and the trend of population aging, the
number of people who need physical and mental rehabilitation continues to increase. Using …

User Interfaces and 3D Environment Scanning for Game-Based Training in Mixed-Reality Spaces

A Krukowski, E Vogiatzaki - … Conference on ArtsIT, Interactivity and Game …, 2017 - Springer
Game-based rehabilitation systems gain much interest recently due to fast advancement of
natural human-machine interfaces including Augmented and Virtual Reality headsets, near …

Upper limb-rehabilitation service system for Chinese mild-stroke patients at home

L Shen - 2020 - aaltodoc.aalto.fi
With the continuous growth in the popularity of stroke patients in China and the increasing
demand for rehabilitation services, the existing traditional hospital rehabilitation model can …

Assistive Motor Reeducation via Brain Computer Interface for Neurological Deficiencies

JCA Luzanilla - 2021 - theses.hal.science
Stroke is one of the leading causes of long-term disability and death worldwide. There are
several factors or indicators that might influence the probability of suffering of stroke such as …