[图书][B] Game AI pro: collected wisdom of game AI professionals

S Rabin - 2013 - books.google.com
This volume covers both the art and the technology of game AI. It includes core algorithms
that you'll need to succeed, such as behavior trees, utility theory, spatial representation, path …

[图书][B] Procedural content generation via machine learning: An Overview

This book surveys current and future approaches to generating video game content with
machine learning or Procedural Content Generation via Machine Learning (PCGML) …

Automated planning and player modeling for interactive storytelling

A Ramirez, V Bulitko - … on Computational Intelligence and AI in …, 2014 - ieeexplore.ieee.org
Storytelling plays an important role in human life, from everyday communication to
entertainment. Interactive storytelling (IS) offers its audience an opportunity to actively …

Multiagent Narrative Experience Management as Story Graph Pruning

S Ware, ET Garcia, M Fisher… - IEEE Transactions on …, 2022 - ieeexplore.ieee.org
In interactive narratives, experience management is used to control the world and the
nonplayer characters (NPCs) a player interacts with, encouraging particular types of stories …

Procedural content generation for game props? a study on the effects on user experience

O Korn, M Blatz, A Rees, J Schaal, V Schwind… - … in Entertainment (CIE), 2017 - dl.acm.org
This work demonstrates the potentials of procedural content generation (PCG) for games,
focusing on the generation of specific graphic props (reefs) in an explorer game. We briefly …

Toward a unified understanding of experience management

D Thue, V Bulitko - Proceedings of the AAAI Conference on Artificial …, 2018 - ojs.aaai.org
We present a new way to represent and understand experience managers—AI agents that
tune the parameters of a running game to pursue a designer's goal. Existing representations …

Decomposing drama management in educational interactive narrative: A modular reinforcement learning approach

P Wang, J Rowe, B Mott, J Lester - … , ICIDS 2016, Los Angeles, CA, USA …, 2016 - Springer
Recent years have seen growing interest in data-driven approaches to personalized
interactive narrative generation and drama management. Reinforcement learning (RL) …

Level assembly as a markov decision process

CF Biemer, S Cooper - arXiv preprint arXiv:2304.13922, 2023 - arxiv.org
Many games feature a progression of levels that doesn't adapt to the player. This can be
problematic because some players may get stuck if the progression is too difficult, while …

Towards story-based content generation: From plot-points to maps

J Valls-Vargas, S Ontanón, J Zhu - 2013 IEEE Conference on …, 2013 - ieeexplore.ieee.org
Some computer game genres require meaningful stories and complex worlds in order to
successfully engage players. In this paper we look at a procedural approach to story-based …

Emotion-based interactive storytelling with artificial intelligence

SP Hernandez, V Bulitko, ES Hilaire - Proceedings of the AAAI …, 2014 - ojs.aaai.org
Artificial Intelligence (AI) techniques have been widely used in video games to control non-
playable characters. More recently, AI has been applied to automated story generation and …