" Press Space to Fire": Automatic Video Game Tutorial Generation

M Green, A Khalifa, G Barros, J Togellius - Proceedings of the AAAI …, 2017 - ojs.aaai.org
We propose the problem of tutorial generation for games, ie to generate tutorials which can
teach players to play games, as an AI problem. This problem can be approached in several …

Expanding wave function collapse with growing grids for procedural map generation

T Nordvig Møller, J Billeskov, G Palamas - Proceedings of the 15th …, 2020 - dl.acm.org
This paper proposes a method to augment the basic Wave Function Collapse algorithm with
the Growing Grid neural network for procedural map generation. The system accept a higher …

Multi-dimensional player skill progression modelling for procedural content generation

F Bicho, C Martinho - Proceedings of the 13th International Conference …, 2018 - dl.acm.org
Procedural Content Generation (PCG), ie how game content can be created algorithmically,
is an increasingly important area and currently one of the most active topics within the …

AI in (and for) Games

K Karpouzis, GA Tsatiris - Advances in Machine Learning/Deep Learning …, 2022 - Springer
This chapter outlines the relation between artificial intelligence (AI)/machine learning (ML)
algorithms and digital games. This relation is two-fold: on one hand, AI/ML researchers can …

Generative methods for guard and camera placement in stealth games

Q Xu, J Tremblay, C Verbrugge - … of the AAAI Conference on Artificial …, 2014 - ojs.aaai.org
Enemy observers, such as cameras and guards, are common elements that provide
challenge to many stealth and combat games. Defining the exact placement and movement …

A modular generative approach for realistic river deltas: When L-systems and cGANs meet

LO Valencia-Rosado, ZJ Guzman-Zavaleta… - IEEE …, 2022 - ieeexplore.ieee.org
Procedural terrain generation aims to create topographically coherent landscapes with
realistic terrain features. Realistic landscapes of our blue planet are not complete without …

Artificial intelligence for designing games

P Machado, J Romero, G Greenfield - Artificial Intelligence and the Arts …, 2021 - Springer
Making a game requires a diverse set of skills and talents: visual design, sound design, level
design and narrative design require developers to be creative within their own domain but …

[PDF][PDF] Grammar based modular level generator for a programming puzzle game

C Jemmali, C Ithier, S Cooper, M Seif El-Nasr - AIIDE Workshop, 2020 - par.nsf.gov
Abstract Procedural Content Generation is widely used in games, however, its use in
educational puzzle games has been limited. These types of games present common …

A programming model for boss encounters in 2d action games

K Siu, E Butler, A Zook - Proceedings of the AAAI Conference on …, 2016 - ojs.aaai.org
Boss fights are a memorable and climatic point of many games. In this work we present a
programming model for defining boss experiences in 2D action games. The domain we …

[PDF][PDF] FloralSurf: Space-Filling Geodesic Ornaments

V Albano, FA Fanni, A Giachetti… - … Symposium on Rendering, 2023 - diglib.eg.org
We propose a method to generate floral patterns on manifolds without relying on
parametrizations. Taking inspiration from the literature on procedural space-filling …