Background Although physical activity (PA) has positive effects on health and well-being, physical inactivity is a worldwide problem. Mobile health interventions have been shown to …
Many people struggle to exercise regularly, raising the risk of serious health-related issues. Extended reality (XR) exergames address these hurdles by combining physical exercises …
Z Wang, C Hu, J Liu, X Yao - The Twelfth International Conference …, 2024 - openreview.net
Deep reinforcement learning has recently been successfully applied to online procedural content generation in which a policy determines promising game-level segments. However …
JC Lopes, RP Lopes - International Conference on Optimization, Learning …, 2022 - Springer
Rehabilitation games can be a novel and effective approach to mental and physical rehabilitation. Since patient's abilities differ, these types of games depend on a variety of …
CE Orozco-Mora, D Oceguera-Cuevas… - IEEE …, 2022 - ieeexplore.ieee.org
Virtual Reality (VR) video games have become popular in recent years with the emergence of a wide variety of enhanced VR hardware systems. Typically, current VR video games …
Maintaining player engagement in serious management games is a challenge due to the repetitive nature of traditional predetermined difficulty levels. A dynamic difficulty adjustment …
Q Du, Z Song, H Jiang, X Wei, D Weng… - Proceedings of the CHI …, 2024 - dl.acm.org
The decline of cognitive inhibition significantly impacts older adults' quality of life and well- being, making it a vital public health problem in today's aging society. Previous research has …
JHT Lin, CL Cook, JWF Yang - International Journal of Human …, 2024 - Taylor & Francis
Virtual reality exergames can create novel, ever-changing environments to encourage consistent exercise. This strength, however, has been underexplored in literature, which …
C Biemer, S Cooper - Proceedings of the 19th International Conference …, 2024 - dl.acm.org
When generating levels, algorithmically evaluating the results is essential. In this paper, we looked at predicting a level's difficulty and enjoyment. Past work has approached this …