When xr and ai meet-a scoping review on extended reality and artificial intelligence

T Hirzle, F Müller, F Draxler, M Schmitz… - Proceedings of the …, 2023 - dl.acm.org
Research on Extended Reality (XR) and Artificial Intelligence (AI) is booming, which has led
to an emerging body of literature in their intersection. However, the main topics in this …

[HTML][HTML] Machine Learning Methods to Personalize Persuasive Strategies in mHealth Interventions That Promote Physical Activity: Scoping Review and Categorization …

A Brons, S Wang, B Visser, B Kröse, S Bakkes… - Journal of Medical …, 2024 - jmir.org
Background Although physical activity (PA) has positive effects on health and well-being,
physical inactivity is a worldwide problem. Mobile health interventions have been shown to …

Born to Run, Programmed to Play: Mapping the Extended Reality Exergames Landscape

S Karaosmanoglu, S Cmentowski, LE Nacke… - Proceedings of the CHI …, 2024 - dl.acm.org
Many people struggle to exercise regularly, raising the risk of serious health-related issues.
Extended reality (XR) exergames address these hurdles by combining physical exercises …

Negatively correlated ensemble reinforcement learning for online diverse game level generation

Z Wang, C Hu, J Liu, X Yao - The Twelfth International Conference …, 2024 - openreview.net
Deep reinforcement learning has recently been successfully applied to online procedural
content generation in which a policy determines promising game-level segments. However …

A review of dynamic difficulty adjustment methods for serious games

JC Lopes, RP Lopes - International Conference on Optimization, Learning …, 2022 - Springer
Rehabilitation games can be a novel and effective approach to mental and physical
rehabilitation. Since patient's abilities differ, these types of games depend on a variety of …

Stress level estimation based on physiological signals for virtual reality applications

CE Orozco-Mora, D Oceguera-Cuevas… - IEEE …, 2022 - ieeexplore.ieee.org
Virtual Reality (VR) video games have become popular in recent years with the emergence
of a wide variety of enhanced VR hardware systems. Typically, current VR video games …

Dynamic Level of Difficulties Using Q-Learning and Fuzzy Logic

FA Damastuti, K Firmansyah, YM Arif, T Dutono… - IEEE …, 2024 - ieeexplore.ieee.org
Maintaining player engagement in serious management games is a challenge due to the
repetitive nature of traditional predetermined difficulty levels. A dynamic difficulty adjustment …

LightSword: A Customized Virtual Reality Exergame for Long-Term Cognitive Inhibition Training in Older Adults

Q Du, Z Song, H Jiang, X Wei, D Weng… - Proceedings of the CHI …, 2024 - dl.acm.org
The decline of cognitive inhibition significantly impacts older adults' quality of life and well-
being, making it a vital public health problem in today's aging society. Previous research has …

Does Where You Exercise Matter? The Influence of VR Environmental Cues and Social Cues on Exercise Motivation and Behavior

JHT Lin, CL Cook, JWF Yang - International Journal of Human …, 2024 - Taylor & Francis
Virtual reality exergames can create novel, ever-changing environments to encourage
consistent exercise. This strength, however, has been underexplored in literature, which …

Solution Path Heuristics for Predicting Difficulty and Enjoyment Ratings of Roguelike Level Segments

C Biemer, S Cooper - Proceedings of the 19th International Conference …, 2024 - dl.acm.org
When generating levels, algorithmically evaluating the results is essential. In this paper, we
looked at predicting a level's difficulty and enjoyment. Past work has approached this …