Dance interactive learning systems: A study on interaction workflow and teaching approaches

KE Raheb, M Stergiou, A Katifori… - ACM Computing Surveys …, 2019 - dl.acm.org
Motion Capture and whole-body interaction technologies have been experimentally proven
to contribute to the enhancement of dance learning and to the investigation of bodily …

Effects of different online peer-feedback approaches on students' performance skills, motivation and self-efficacy in a dance course

LH Hsia, I Huang, GJ Hwang - Computers & Education, 2016 - Elsevier
It has become common practice to video record students' in-class dance moves. Such a
teaching strategy is able to help students reflect on their dance performance by providing …

Reactive video: adaptive video playback based on user motion for supporting physical activity

C Clarke, D Cavdir, P Chiu, L Denoue… - Proceedings of the 33rd …, 2020 - dl.acm.org
Videos are a convenient platform to begin, maintain, or improve a fitness program or
physical activity. Traditional video systems allow users to manipulate videos through specific …

VoLearn: A cross-modal operable motion-learning system combined with virtual avatar and auditory feedback

C Xia, X Fang, R Arakawa, Y Sugiura - … of the ACM on Interactive, Mobile …, 2022 - dl.acm.org
Conventional motion tutorials rely mainly on a predefined motion and vision-based feedback
that normally limits the application scenario and requires professional devices. In this paper …

Choreomorphy: A whole-body interaction experience for dance improvisation and visual experimentation

KE Raheb, G Tsampounaris, A Katifori… - Proceedings of the 2018 …, 2018 - dl.acm.org
Choreomorphy is inspired by the Greek words" choros"(dance) and" morphe"(shape). Visual
metaphors, such as the notion of transformation, and visual imagery are widely used in …

User experience design for a smart-mirror-based personalized training system

HS Park, GA Lee, BK Seo, M Billinghurst - Multimedia Tools and …, 2021 - Springer
This paper describes the user experience (UX) design for a smart-mirror-based
personalized training system which aims to help people live a healthy life. A number of …

Takes Tutu to ballet: designing visual and verbal feedback for augmented mirrors

M Trajkova, F Cafaro - Proceedings of the ACM on Interactive, Mobile …, 2018 - dl.acm.org
Mirrors have been a core feature in ballet studios for over five hundred years. While physical
mirrors provide real-time feedback, they do not inform dancers of their errors. Thus …

Personalized training through Kinect-based games for physical education

M Xu, Y Zhai, Y Guo, P Lv, Y Li, M Wang… - Journal of Visual …, 2019 - Elsevier
In recent years, the Kinect-based systems that enable users to be trained without the
participation of teachers have been widely used in the field of physical education. In this …

Exploring visualizations in real-time motion capture for dance education

G Tsampounaris, K El Raheb, V Katifori… - Proceedings of the 20th …, 2016 - dl.acm.org
In this paper, we describe an ongoing work towards developing a whole-body interaction
interface for exploring different visualizations of movement, using real-time motion capture …

FakeForward: using deepfake technology for feedforward learning

C Clarke, J Xu, Y Zhu, K Dharamshi, H McGill… - Proceedings of the …, 2023 - dl.acm.org
Videos are commonly used to support learning of new skills, to improve existing skills, and
as a source of motivation for training. Video self-modelling (VSM) is a learning technique …