It has become common practice to video record students' in-class dance moves. Such a teaching strategy is able to help students reflect on their dance performance by providing …
Videos are a convenient platform to begin, maintain, or improve a fitness program or physical activity. Traditional video systems allow users to manipulate videos through specific …
Conventional motion tutorials rely mainly on a predefined motion and vision-based feedback that normally limits the application scenario and requires professional devices. In this paper …
Choreomorphy is inspired by the Greek words" choros"(dance) and" morphe"(shape). Visual metaphors, such as the notion of transformation, and visual imagery are widely used in …
This paper describes the user experience (UX) design for a smart-mirror-based personalized training system which aims to help people live a healthy life. A number of …
M Trajkova, F Cafaro - Proceedings of the ACM on Interactive, Mobile …, 2018 - dl.acm.org
Mirrors have been a core feature in ballet studios for over five hundred years. While physical mirrors provide real-time feedback, they do not inform dancers of their errors. Thus …
In recent years, the Kinect-based systems that enable users to be trained without the participation of teachers have been widely used in the field of physical education. In this …
In this paper, we describe an ongoing work towards developing a whole-body interaction interface for exploring different visualizations of movement, using real-time motion capture …
C Clarke, J Xu, Y Zhu, K Dharamshi, H McGill… - Proceedings of the …, 2023 - dl.acm.org
Videos are commonly used to support learning of new skills, to improve existing skills, and as a source of motivation for training. Video self-modelling (VSM) is a learning technique …