Combatting sedentary behaviors by delivering remote physical exercise in children and adolescents with obesity in the COVID-19 era: a narrative review

M Vandoni, R Codella, R Pippi, V Carnevale Pellino… - Nutrients, 2021 - mdpi.com
The coexistence of childhood obesity (or its risk) and COVID-19 pandemic put children and
adolescents in greater risk to develop respiratory and cardiovascular diseases. In fact, the …

Gamification for the improvement of diet, nutritional habits, and body composition in children and adolescents: a systematic review and meta-analysis

N Suleiman-Martos, RA Garcia-Lara… - Nutrients, 2021 - mdpi.com
Currently, one of the main public health problems among children and adolescents is poor
adherence to healthy habits, leading to increasingly high rates of obesity and the …

[HTML][HTML] Leisure and problem gaming behaviors among children and adolescents during school closures caused by COVID-19 in Hong Kong: quantitative cross …

S Zhu, Y Zhuang, P Lee, JCM Li, PWC Wong - JMIR serious …, 2021 - games.jmir.org
Background: School closures during the COVID-19 pandemic may have exacerbated
students' loneliness, addictive gaming behaviors, and poor mental health. These mental …

Online videogames use and anxiety in children during the COVID-19 pandemic

C De Pasquale, M Chiappedi, F Sciacca, V Martinelli… - Children, 2021 - mdpi.com
Videogames use has constantly increased among children and adolescents, with uncertain
consequences on their health. This study aimed to assess the prevalence of videogames …

[HTML][HTML] Effects of active video games on health-related physical fitness and motor competence in children and adolescents with overweight or obesity: systematic …

C Comeras-Chueca, J Marin-Puyalto… - JMIR Serious …, 2021 - games.jmir.org
Background: Childhood obesity is one of the most important public health problems. Active
video games (AVGs) have been proposed as an attractive alternative to increase energy …

Educational and social exergaming: a perspective on physical, social, and educational benefits and pitfalls of exergaming at home during the COVID-19 pandemic …

M Rüth, K Kaspar - Frontiers in psychology, 2021 - frontiersin.org
Physical inactivity and coronavirus disease 2019 (COVID-19) signify two pandemics with
negative physical, mental, and economic consequences. Younger and older people have …

Understanding highly engaged adolescent gamers: Integration of gaming into daily life and motivation to play video games

J Razum, A Huić - Behaviour & information technology, 2024 - Taylor & Francis
It is assumed that many adolescent gamers who play intensively are highly engaged rather
than problematic gamers and that they mostly do not experience negative consequences …

Acute effects of exergaming on students' executive functions and situational interest in elementary physical education

A Kolovelonis, M Papastergiou, E Samara… - International Journal of …, 2023 - mdpi.com
Two studies were conducted to examine the acute effects of exergaming on students'
executive functions and to explore their situational interest regarding these games in …

[HTML][HTML] User experience with dynamic difficulty adjustment methods for an affective exergame: Comparative laboratory-based study

A Darzi, SM McCrea, D Novak - JMIR Serious Games, 2021 - games.jmir.org
Background: In affective exergames, game difficulty is dynamically adjusted to match the
user's physical and psychological state. Such an adjustment is commonly made based on a …

[HTML][HTML] Effectiveness of active video games in overweight and obese adolescents: a systematic review and meta-analysis of randomized controlled trials

ZE Erçelik, S Çağlar - Annals of Pediatric Endocrinology & …, 2022 - ncbi.nlm.nih.gov
Purpose The purpose of this review was to assess the effect of active video games among
overweight and obese adolescents. Methods A systematic review and meta-analysis were …