What do we mean by “accessibility research”? A literature survey of accessibility papers in CHI and ASSETS from 1994 to 2019

K Mack, E McDonnell, D Jain, L Lu Wang… - Proceedings of the …, 2021 - dl.acm.org
Accessibility research has grown substantially in the past few decades, yet there has been
no literature review of the field. To understand current and historical trends, we created and …

Interaction techniques for older adults using touchscreen devices: a literature review

LG Motti, N Vigouroux, P Gorce - Proceedings of the 25th conference on …, 2013 - dl.acm.org
Several studies investigated different interaction techniques and input devices for older
adults using touchscreen. This literature review analyses the population involved, the kind of …

An age-old problem: Examining the discourses of ageing in HCI and strategies for future research

J Vines, G Pritchard, P Wright, P Olivier… - ACM Transactions on …, 2015 - dl.acm.org
Ageing has become a significant area of interest in Human-Computer Interaction (HCI) in
recent years. In this article we provide a critical analysis of 30 years of ageing research …

Reality-based interaction: a framework for post-WIMP interfaces

RJK Jacob, A Girouard, LM Hirshfield… - Proceedings of the …, 2008 - dl.acm.org
We are in the midst of an explosion of emerging human-computer interaction techniques that
redefine our understanding of both computers and interaction. We propose the notion of …

[图书][B] From snapshots to social media: The changing picture of domestic photography

R Sarvas, DM Frohlich - 2011 - Springer
From Snapshots to Social Media describes the history and future of domestic photography
as mediated by technological change. Domestic photography refers to the culture of ordinary …

Collocated photo sharing, story-telling, and the performance of self

NA Van House - International Journal of Human-Computer Studies, 2009 - Elsevier
This article reports empirical findings from four inter-related studies, with an emphasis on
collocated sharing. Collocated sharing remains important, using both traditional and …

Presence and digital tourism

D Benyon, A Quigley, B O'keefe, G Riva - AI & society, 2014 - Springer
This paper provides an introduction to digital tourism as mediated by presence research as
a means to create substantive user experiences (UX) for visitors. Tourism is a rich and …

Cognition, technology and games for the elderly: An introduction to ELDERGAMES Project

L Gamberini, M Alcaniz, G Barresi… - 2006 - rua.ua.es
Eldergames is a EU-funded project to develop games using advanced visualisation and
interaction interfaces to improve the cognitive, functional and social skills of older users. The …

Pensieve: supporting everyday reminiscence

ST Peesapati, V Schwanda, J Schultz… - Proceedings of the …, 2010 - dl.acm.org
Reminiscing is a valuable activity that people of all ages spontaneously and informally
partake in as part of their everyday lives. This paper discusses the design and use of …

Proposal of a wearable multimodal sensing-based serious games approach for hand movement training after stroke

X Song, SS van de Ven, S Chen, P Kang… - Frontiers in …, 2022 - frontiersin.org
Stroke often leads to hand motor dysfunction, and effective rehabilitation requires keeping
patients engaged and motivated. Among the existing automated rehabilitation approaches …