A review of the potential of virtual walking techniques for gait rehabilitation

O Janeh, F Steinicke - Frontiers in Human Neuroscience, 2021 - frontiersin.org
Virtual reality (VR) technology has emerged as a promising tool for studying and
rehabilitating gait disturbances in different cohorts of patients (such as Parkinson's disease …

Inclusive AR/VR: accessibility barriers for immersive technologies

C Creed, M Al-Kalbani, A Theil, S Sarcar… - Universal Access in the …, 2024 - Springer
Augmented and virtual reality (AR/VR) hold significant potential to transform how we
communicate, collaborate, and interact with others. However, there has been a lack of work …

“i just went into it assuming that i wouldn't be able to have the full experience” understanding the accessibility of virtual reality for people with limited mobility

M Mott, J Tang, S Kane, E Cutrell… - Proceedings of the 22nd …, 2020 - dl.acm.org
Virtual reality (VR) has the potential to transform many aspects of our daily lives, including
work, entertainment, communication, and education. However, there has been little research …

The impact of latency on perceptual judgments and motor performance in closed-loop interaction in virtual reality

T Waltemate, I Senna, F Hülsmann, M Rohde… - Proceedings of the …, 2016 - dl.acm.org
Latency between a user's movement and visual feedback is inevitable in every Virtual
Reality application, as signal transmission and processing take time. Unfortunately, a high …

Predict-and-drive: Avatar motion adaption in room-scale augmented reality telepresence with heterogeneous spaces

X Wang, H Ye, C Sandor, W Zhang… - IEEE Transactions on …, 2022 - ieeexplore.ieee.org
Avatar-mediated symmetric Augmented Reality (AR) telepresence has emerged with the
ability to empower users located in different remote spaces to interact with each other in 3D …

Understanding the Effects of Perceived Avatar Appearance on Latency Sensitivity in Full-Body Motion-Tracked Virtual Reality

D Halbhuber, M Kocur, A Kalus, K Angermeyer… - Proceedings of Mensch …, 2023 - dl.acm.org
Latency in virtual reality (VR) can decrease the feeling of presence and body ownership.
How users perceive latency, however, is malleable and affected by the design of the virtual …

Visual cues for a steadier you: visual feedback methods improved standing balance in virtual reality for people with balance impairments

MR Mahmud, A Cordova… - IEEE transactions on …, 2023 - ieeexplore.ieee.org
Users of head-mounted displays (HMDs) for virtual reality (VR) sometimes have balance
issues since HMDs impede their view of the outside world. This has a greater impact on …

Auditory feedback for standing balance improvement in virtual reality

MR Mahmud, M Stewart, A Cordova… - 2022 IEEE Conference …, 2022 - ieeexplore.ieee.org
Virtual Reality (VR) users often experience postural instability, ie, balance problems, which
could be a major barrier to universal usability and accessibility for all, especially for persons …

Effects of locomotion style and body visibility of a telepresence avatar

Y Choi, J Lee, SH Lee - … IEEE Conference on Virtual Reality and …, 2020 - ieeexplore.ieee.org
Telepresence avatars enable users in different environments to interact with each other. In
order to increase the effectiveness of these interactions, however, the movements of avatars …

Standing balance improvement using vibrotactile feedback in virtual reality

MR Mahmud, M Stewart, A Cordova… - Proceedings of the 28th …, 2022 - dl.acm.org
Virtual Reality (VR) users often encounter postural instability, ie, balance issues, which can
be a significant impediment to universal usability and accessibility, particularly for those with …