Group interactions in location-based gaming: A case study of raiding in pokémon go

A Bhattacharya, TW Windleharth, RA Ishii… - Proceedings of the …, 2019 - dl.acm.org
Raiding is a format in digital gaming that requires groups of people to collaborate and/or
compete for a common goal. In 2017, the raiding format was introduced in the location …

“I normally wouldn't talk with strangers”: Introducing a Socio-Spatial Interface for Fostering Togetherness Between Strangers

G Guo, G Leshed, KE Green - Proceedings of the 2023 CHI Conference …, 2023 - dl.acm.org
Interacting with strangers can be beneficial but also challenging. Fortunately, these
challenges can lead to design opportunities. In this paper, we present the design and …

Advancing residents' use of shared spaces in Nordic superblocks with intelligent technologies

J Makkonen, R Latikka, L Kaukonen, M Laine… - AI & society, 2023 - Springer
To support the sustainability of future cities, residents' living spaces need to be built and
used efficiently, while supporting residents' communal wellbeing. Nordic superblock is a …

Imagining Emerging Technologies for Promoting Intercultural Meaningful Social Interactions: A Participatory Futures Approach

ML Ramirez Galleguillos, A Eloiriachi… - Proceedings of the 25th …, 2022 - dl.acm.org
Intercultural Meaningful Social Interactions (IMSI) are positive and impactful interactions
held between intercultural strangers. Previously, studies have explored these interactions …

Opportunistic Collective Experiences: Identifying Shared Situations and Structuring Shared Activities at Distance

R Louie, K Garg, J Werner, A Sun, D Gergle… - Proceedings of the ACM …, 2021 - dl.acm.org
Despite many available social technologies for connecting at a distance, we don't always
find opportunities to actively engage in shared experiences and activities with friends and …

From Strangers to Friends: Augmenting Face-to-face Interactions with Faceted Digital Self-Presentations

M Kytö, I Hirskyj-Douglas, D McGookin - Proceedings of the Augmented …, 2021 - dl.acm.org
Sharing a digital presentation of self amongst collocated people can be used to enhance
social interactions by supporting conversations. However, as there are different levels of …

[PDF][PDF] A Validation Study: Evaluating the Impact of Gameful Experience on Sexual and Reproductive Health Education amongst Adolescent Boys.

N Saini, R Saimon, R Safii, JL Minoi - Malaysian Journal of …, 2024 - researchgate.net
Introduction: Gamification-based learning (GBL) approach has the potential to enhance
teaching and learning about reproductive and sexual health education (ReReki). There …

Collocated Sharing of Presentations of Self in Public Settings

FA Epp, I Hirskyj-Douglas, M Karyda… - Proceedings of the 19th …, 2020 - dl.acm.org
Various mobile technologies proofed to enhance peoples collocated social interactions. In
particular, user-generated presentations of self have proven beneficial, albeit in specific …