[HTML][HTML] Current opportunities and challenges of immersive virtual reality for psychological research and application

C Wrzus, MO Frenkel, B Schöne - Acta Psychologica, 2024 - Elsevier
Immersive virtual reality (iVR), that is, digital stereoscopic 360° scenarios usually presented
in head-mounted displays, has gained much popularity in medical, educational, and …

Quantifying Social Presence in Mixed Reality: A Contemporary Review of Techniques and Innovations

S Srivastava - arXiv preprint arXiv:2404.15325, 2024 - arxiv.org
This literature review investigates the transformative potential of mixed reality (MR)
technology, where we explore the intersection of contemporary technological …

Unitexr: Joint exploration of a real-world museum and its digital twin

E Schott, EB Makled, TJ Zoeppig… - Proceedings of the 29th …, 2023 - dl.acm.org
The combination of smartphone Augmented Reality (AR) and Virtual Reality (VR) makes it
possible for on-site and remote users to simultaneously explore a physical space and its …

How Video Passthrough Headsets Influence Perception of Self and Others

M Santoso, J Bailenson - Cyberpsychology, Behavior, and Social …, 2024 - liebertpub.com
With the increasing adoption of mixed reality (MR) headsets with video passthrough
functionality, concerns over perceptual and social effects have surfaced. Building on prior …

Effects of Avatar Transparency on Social Presence in Task-centric Mixed Reality Remote Collaboration

B Yoon, J Shin, H Kim, SY Oh, D Kim… - IEEE Transactions on …, 2023 - ieeexplore.ieee.org
Despite the importance of avatar representation on user experience for Mixed Reality (MR)
remote collaboration involving various device environments and large amounts of task …

The effects of device and spatial layout on social presence during a dynamic remote collaboration task in mixed reality

JE Shin, B Yoon, D Kim, HI Kim… - 2022 IEEE International …, 2022 - ieeexplore.ieee.org
This paper evaluates factors of social presence during a dynamic remote collaboration task
in a technologically asymmetric Mixed Reality (MR) setting for two spatial layouts. While …