Measuring presence in virtual environments: A survey

V Souza, A Maciel, L Nedel, R Kopper - ACM Computing Surveys (CSUR …, 2021 - dl.acm.org
The effectiveness of a virtual reality experience is strongly affected by the sense of presence
of the users involved. This article reviews the different definitions of presence and the main …

Effects of different types of virtual reality display on presence and learning in a safety training scenario

F Buttussi, L Chittaro - IEEE transactions on visualization and …, 2017 - ieeexplore.ieee.org
The increasing availability of head-mounted displays (HMDs) for home use motivates the
study of the possible effects that adopting this new hardware might have on users. Moreover …

Visualization-based analysis of gameplay data–a review of literature

G Wallner, S Kriglstein - Entertainment Computing, 2013 - Elsevier
As video games are becoming more and more complex and are reaching a broader
audience, there is an increasing interest in procedures to analyze player behavior and the …

Cyber sickness in low-immersive, semi-immersive, and fully immersive virtual reality

S Martirosov, M Bureš, T Zítka - Virtual Reality, 2022 - Springer
It is known that virtual reality (VR) experience may cause cyber sickness. One aspect of VR
is an immersion or otherwise sense of presence, the sense of feeling oneself in a virtual …

How immersive is enough? A meta-analysis of the effect of immersive technology on user presence

JJ Cummings, JN Bailenson - Media psychology, 2016 - Taylor & Francis
The concept of presence, or “being there” is a frequently emphasized factor in immersive
mediated environments. It is often assumed that greater levels of immersive quality elicit …

On the usage of the simulator sickness questionnaire for virtual reality research

P Bimberg, T Weissker, A Kulik - … on virtual reality and 3D user …, 2020 - ieeexplore.ieee.org
Originally developed for military flight simulators in the 1990s, the Simulator Sickness
Questionnaire (SSQ) has been widely adopted to quantify sickness elicited by modern …

Verification of the possibility and effectiveness of experiential learning using HMD-based immersive VR technologies

C Kwon - Virtual Reality, 2019 - Springer
This paper examines the possibility of experiential learning in a virtual space using head-
mounted-display-based immersive virtual reality (VR) technologies. Experiential learning …

Learning in immersed collaborative virtual environments: design and implementation

TT De Back, AM Tinga… - Interactive Learning …, 2023 - Taylor & Francis
Immersive virtual environments hold unexplored potential to scaffold and stimulate learning
in multiple ways for the purpose of increasing potential learning gains. Yet, the number of …

Locomotion in place in virtual reality: A comparative evaluation of joystick, teleport, and leaning

F Buttussi, L Chittaro - IEEE transactions on visualization and …, 2019 - ieeexplore.ieee.org
Recent VR head-mounted displays for consumers feature 3-DOF or 6-DOF head tracking.
However, position tracking (when available) is limited to a small area. Moreover, in small or …

The benefits of using a walking interface to navigate virtual environments

RA Ruddle, S Lessels - ACM Transactions on Computer-Human …, 2009 - dl.acm.org
Navigation is the most common interactive task performed in three-dimensional virtual
environments (VEs), but it is also a task that users often find difficult. We investigated how …