RN Landers, S Marin - Annual Review of Organizational …, 2021 - annualreviews.org
Despite the centrality of technology to understanding how humans in organizations think, feel, and behave, researchers in organizational psychology and organizational behavior …
Organizations are increasingly making use of gamification to enhance users' engagement with their mobile apps. However, more research into the mechanisms that facilitate user …
E-learning has been an important learning approach in the information era by providing flexible environments and rich resources for learners. However, it also faces several …
N Xi, J Chen, S Jabari, J Hamari - International Journal of Human …, 2024 - Elsevier
With the parallel advancement and evolution of psycho-physiological sensors, haptics, and overall wearable computing, wearable devices have become a mainstay in everyday life …
Tourism and hospitality review platforms use gamification to motivate individuals to create user-generated content. However, the gamification-related motivational processes that drive …
In recent decades, several studies have suggested and validated user models (eg, Bartle, and Hexad) to represent different user profiles in games and gamified environments …
X Ren, Q Wu, N Cui, J Zhao, HY Bi - Research in Developmental …, 2023 - Elsevier
Digital game-based training programs have recently been used to train the cognitive abilities of children with neurodevelopmental disorders (NDDs). However, the effects of training …
In recent years, different studies have proposed and validated user models (eg, Bartle, BrainHex, and Hexad) to represent the different user profiles in games and gamified …
L Hassan - new media & society, 2024 - journals.sagepub.com
Digital game technologies, that is, games and emerging game-based applications, are pervasively spread in society as a means of entertainment, education and exercise, amongst …