A Survey of Non‐Rigid 3D Registration

B Deng, Y Yao, RM Dyke, J Zhang - Computer Graphics Forum, 2022 - Wiley Online Library
Non‐rigid registration computes an alignment between a source surface with a target
surface in a non‐rigid manner. In the past decade, with the advances in 3D sensing …

Fourier plenoctrees for dynamic radiance field rendering in real-time

L Wang, J Zhang, X Liu, F Zhao… - Proceedings of the …, 2022 - openaccess.thecvf.com
Implicit neural representations such as Neural Radiance Field (NeRF) have focused mainly
on modeling static objects captured under multi-view settings where real-time rendering can …

Transpose: Real-time 3d human translation and pose estimation with six inertial sensors

X Yi, Y Zhou, F Xu - ACM Transactions On Graphics (TOG), 2021 - dl.acm.org
Motion capture is facing some new possibilities brought by the inertial sensing technologies
which do not suffer from occlusion or wide-range recordings as vision-based solutions do …

Intergen: Diffusion-based multi-human motion generation under complex interactions

H Liang, W Zhang, W Li, J Yu, L Xu - International Journal of Computer …, 2024 - Springer
We have recently seen tremendous progress in diffusion advances for generating realistic
human motions. Yet, they largely disregard the multi-human interactions. In this paper, we …

[HTML][HTML] Editable free-viewpoint video using a layered neural representation

J Zhang, X Liu, X Ye, F Zhao, Y Zhang, M Wu, Y Zhang… - 2021 - history.siggraph.org
Generating free-viewpoint videos is critical for immersive VR/AR experience, but recent
neural advances still lack the editing ability to manipulate the visual perception for large …

Sloper4d: A scene-aware dataset for global 4d human pose estimation in urban environments

Y Dai, YT Lin, XP Lin, C Wen, L Xu… - Proceedings of the …, 2023 - openaccess.thecvf.com
We present SLOPER4D, a novel scene-aware dataset collected in large urban
environments to facilitate the research of global human pose estimation (GHPE) with human …

Robustfusion: Human volumetric capture with data-driven visual cues using a rgbd camera

Z Su, L Xu, Z Zheng, T Yu, Y Liu, L Fang - Computer Vision–ECCV 2020 …, 2020 - Springer
High-quality and complete 4D reconstruction of human activities is critical for immersive
VR/AR experience, but it suffers from inherent self-scanning constraint and consequent …

[HTML][HTML] 三维视觉前沿进展

龙霄潇, 程新景, 朱昊, 张朋举, 刘浩敏, 李俊, 郑林涛… - 2021 - cjig.cn
摘要在自动驾驶, 机器人, 数字城市以及虚拟/混合现实等应用的驱动下, 三维视觉得到了广泛的
关注. 三维视觉研究主要围绕深度图像获取, 视觉定位与制图, 三维建模及三维理解等任务而展开 …

Neuralhofusion: Neural volumetric rendering under human-object interactions

Y Jiang, S Jiang, G Sun, Z Su, K Guo… - Proceedings of the …, 2022 - openaccess.thecvf.com
Abstract 4D modeling of human-object interactions is critical for numerous applications.
However, efficient volumetric capture and rendering of complex interaction scenarios …

Eventcap: Monocular 3d capture of high-speed human motions using an event camera

L Xu, W Xu, V Golyanik… - Proceedings of the …, 2020 - openaccess.thecvf.com
The high frame rate is a critical requirement for capturing fast human motions. In this setting,
existing markerless image-based methods are constrained by the lighting requirement, the …