Implicit neural representations such as Neural Radiance Field (NeRF) have focused mainly on modeling static objects captured under multi-view settings where real-time rendering can …
X Yi, Y Zhou, F Xu - ACM Transactions On Graphics (TOG), 2021 - dl.acm.org
Motion capture is facing some new possibilities brought by the inertial sensing technologies which do not suffer from occlusion or wide-range recordings as vision-based solutions do …
H Liang, W Zhang, W Li, J Yu, L Xu - International Journal of Computer …, 2024 - Springer
We have recently seen tremendous progress in diffusion advances for generating realistic human motions. Yet, they largely disregard the multi-human interactions. In this paper, we …
Generating free-viewpoint videos is critical for immersive VR/AR experience, but recent neural advances still lack the editing ability to manipulate the visual perception for large …
Y Dai, YT Lin, XP Lin, C Wen, L Xu… - Proceedings of the …, 2023 - openaccess.thecvf.com
We present SLOPER4D, a novel scene-aware dataset collected in large urban environments to facilitate the research of global human pose estimation (GHPE) with human …
High-quality and complete 4D reconstruction of human activities is critical for immersive VR/AR experience, but it suffers from inherent self-scanning constraint and consequent …
Abstract 4D modeling of human-object interactions is critical for numerous applications. However, efficient volumetric capture and rendering of complex interaction scenarios …
L Xu, W Xu, V Golyanik… - Proceedings of the …, 2020 - openaccess.thecvf.com
The high frame rate is a critical requirement for capturing fast human motions. In this setting, existing markerless image-based methods are constrained by the lighting requirement, the …