Role of Gesturing Onscreen Instructors in Video Lectures: A Set of Three-level Meta-analyses on the Embodiment Effect

W Li, Z Kuang, X Leng, RE Mayer, F Wang - Educational Psychology …, 2024 - Springer
Although gesturing onscreen instructors are widely included in video lectures, it is still
unclear whether, when, and how they are conducive to learning. To clarify this issue, we …

Pedagogical agents to support embodied, discovery-based learning

A Abdullah, M Adil, L Rosenbaum, M Clemmons… - Intelligent Virtual Agents …, 2017 - Springer
This paper presents a pedagogical agent designed to support students in an embodied,
discovery-based learning environment. Discovery-based learning guides students through a …

手势认知功能研究的新视角:“空间化” 手势假设

于文华, 鲁忠义 - 心理科学进展, 2020 - journal.psych.ac.cn
摘要人类在说话或思考的时候常常伴随着手势. 手势是在认知加工或交流过程中自动产生的,
具有表征性, 同时, 手势能够影响人类的认知加工. 尽管研究者对手势的概念界定各有侧重 …

Discouraging gaming the system through interventions of an animated pedagogical agent

TM Nunes, II Bittencourt, S Isotani… - Adaptive and Adaptable …, 2016 - Springer
Abstract Intelligent Tutoring Systems (ITSs) have been largely used in school settings and
considered effective learning tools. However, students' performance might be impaired by …

Animated gestures: pedagogical agents' meaningful instructional gesture design for effective educational information presentation

L Wei - 2024 - theses.lib.polyu.edu.hk
Agents (eg, virtual agents, intelligent devices, robots) are becoming increasingly competent
at collaborating closely with humans in various contexts, benefiting mutually from such …

A new perspective on the cognitive function of gestures: The “spatializing” gesture hypothesis

W YU, Z LU - Advances in Psychological Science, 2020 - journal.psych.ac.cn
Human beings often make gestures when talking or thinking. Gestures are generated
automatically during cognitive processing or communication, and as representations, they in …

メタバースをプラットフォームとするSTEAM 教育の基礎構築バーチャルミュージアム開発における実施例

林明夫, 小野好之, 玉木欽也… - … 予稿集第14 回横幹連合 …, 2023 - jstage.jst.go.jp
抄録 The perspective of STEAM education is now being recommended, and the need to add
skill development such as creativity and appreciation in the arts to traditional STEM …

条件付き確率場を用いた発話テキストに対するジェスチャの推定

塙俊樹, 白川真一, 長谷川大, 塩入直哉… - 電気学会論文誌C (電子 …, 2016 - jstage.jst.go.jp
抄録 The research field of human like agents that are often represented by an animation
character is becoming increasingly active in recent years. As the motion of such agents …