S Bennani, A Maalel… - Computer Applications in …, 2022 - Wiley Online Library
The trend of gamification in online education has grown as technological advancements allow for more digitized learning environments to create interactive and engaging learning …
Gamification, the use of game elements in non-game settings, is more and more used in education to increase learner motivation, engagement, and performance. Recent research …
Personalized gamification has gained substantial interest due to the expectation that it can improve gamification's success. Considering some secondary studies on this topic, they lack …
Adaptive gamification is an emerging and fast-growing research stream, that enhances traditional gamification approaches with user-centered, personalized and adaptive incentive …
Personalization is an upcoming trend in gamification research, with several researchers proposing that gamified systems should take personal characteristics into account. However …
D Vergara, Á Antón‐Sancho… - Computer Applications …, 2023 - Wiley Online Library
The use of digital learning environments in higher education has led to design methodological strategies, like gamification, adapted to computer‐based learning. The …
Game-Based Learning (GBL) is increasingly widespread as a learning technique in the engineering studies. However, this innovative methodology may be difficult to incorporate in …
I Rodríguez, A Puig, À Rodríguez - Applied Sciences, 2022 - mdpi.com
The design of gamified experiences following the one-fits-all approach uses the same game elements for all users participating in the experience. The alternative is adaptive …
Gameful design, the process of creating a system with affordances for gameful experiences, can be used to increase user engagement and enjoyment of digital interactive systems. It …