[HTML][HTML] Game on! A state-of-the-art overview of doing business with gamification

W Sharma, WM Lim, S Kumar, A Verma… - … Forecasting and Social …, 2024 - Elsevier
Gamification is the act of applying game-design elements to transform activities, products,
services, and systems in a way that provides the kind of experiences similar to those offered …

Adaptive gamification in E‐learning: A literature review and future challenges

S Bennani, A Maalel… - Computer Applications in …, 2022 - Wiley Online Library
The trend of gamification in online education has grown as technological advancements
allow for more digitized learning environments to create interactive and engaging learning …

Adaptive gamification in education: A literature review of current trends and developments

S Hallifax, A Serna, JC Marty, É Lavoué - Transforming Learning with …, 2019 - Springer
Gamification, the use of game elements in non-game settings, is more and more used in
education to increase learner motivation, engagement, and performance. Recent research …

Personalized gamification: A literature review of outcomes, experiments, and approaches

L Rodrigues, AM Toda, PT Palomino… - Eighth international …, 2020 - dl.acm.org
Personalized gamification has gained substantial interest due to the expectation that it can
improve gamification's success. Considering some secondary studies on this topic, they lack …

[PDF][PDF] Towards adaptive gamification: a synthesis of current developments

M Böckle, J Novak, M Bick - 2017 - scholar.archive.org
Adaptive gamification is an emerging and fast-growing research stream, that enhances
traditional gamification approaches with user-centered, personalized and adaptive incentive …

A process for designing algorithm-based personalized gamification

A Knutas, R Van Roy, T Hynninen, M Granato… - Multimedia Tools and …, 2019 - Springer
Personalization is an upcoming trend in gamification research, with several researchers
proposing that gamified systems should take personal characteristics into account. However …

Player profiles for game‐based applications in engineering education

D Vergara, Á Antón‐Sancho… - Computer Applications …, 2023 - Wiley Online Library
The use of digital learning environments in higher education has led to design
methodological strategies, like gamification, adapted to computer‐based learning. The …

Effects of using game-based learning to improve the academic performance and motivation in engineering studies

P Pando Cerra, H Fernández Álvarez… - Journal of …, 2022 - journals.sagepub.com
Game-Based Learning (GBL) is increasingly widespread as a learning technique in the
engineering studies. However, this innovative methodology may be difficult to incorporate in …

Towards adaptive gamification: A method using dynamic player profile and a case study

I Rodríguez, A Puig, À Rodríguez - Applied Sciences, 2022 - mdpi.com
The design of gamified experiences following the one-fits-all approach uses the same game
elements for all users participating in the experience. The alternative is adaptive …

[PDF][PDF] Dynamic personalization of gameful interactive systems

GF Tondello - 2019 - core.ac.uk
Gameful design, the process of creating a system with affordances for gameful experiences,
can be used to increase user engagement and enjoyment of digital interactive systems. It …