Virtual skills training: the role of presence and agency

J Piccione, J Collett, A De Foe - Heliyon, 2019 - cell.com
Virtual reality (VR) simulations provide increased feelings of presence and agency that
could allow increased skill improvement during VR training. Direct relationships between …

A novel sensor fusion approach for precise hand tracking in virtual reality-based human—Computer interaction

Y Lei, Y Deng, L Dong, X Li, X Li, Z Su - Biomimetics, 2023 - mdpi.com
The rapidly evolving field of Virtual Reality (VR)-based Human–Computer Interaction (HCI)
presents a significant demand for robust and accurate hand tracking solutions. Current …

CitySCaPE: Moving beyond indifference in education for pre-registration nurses about learning disability

L Saunder, RA Knight - Nurse education in practice, 2017 - Elsevier
People with learning disabilities and Autism continue to suffer from the delivery of ineffective
and inadequate care from health services CitySCaPE (City Simulated Community and …

Modeling and evaluating of human 3d+ t activities in virtual environment

DJD Djadja, L Hamon, S George - … Learning, EC-TEL 2019, Delft, The …, 2019 - Springer
This paper studies the problem of evaluation of human 3d+ t activities in Virtual
Environments (VE) for Learning (VEL). Current evaluation methods focus mostly on:(i) the …

Online 3D oil palm plantation management based on game engine: A conceptual idea

R Che Mat, AN Zulkifli, N Nordin… - Jurnal …, 2015 - repo.uum.edu.my
The main commodity export of Malaysia is still oil palm which is known as the backbone of
Malaysian agriculture. Various problems and techniques on managing oil palm plantation …

Design of a motion-based evaluation process in any unity 3d simulation for human learning

DJD Djadja, L Hamon, S George - International Joint Conference on …, 2020 - hal.science
This paper discusses the usability of a generic method for the evaluation of the user activity
in Virtual Learning Environments (VLE) and its implementation with Unity. In the context of …

Virtual and real body representation in mixed reality: an analysis of self-presence and immersive environments

W Oliveira, M Tizuka, E Clua, D Trevisan… - … Computing and Serious …, 2019 - Springer
Over the last decade, most of studies were focused on assessments of presence, degrees of
immersion and user involvement with virtual reality, few works, however, addressed the …

High-precision gestural input for immersive large-scale distributed virtual environments

J Botev, S Rothkugel - Proceedings of the 9th Workshop on Massively …, 2017 - dl.acm.org
Translating user motion into seamless input is a key concern for virtual reality-based
applications. The level of immersion stands or falls both on the accuracy and immediacy of …

Augmented reality games

B Atiker - Next-generation applications and implementations of …, 2022 - igi-global.com
Augmented reality strengthens its ties with the gaming world every day. The fact that
smartphones can be used as an augmented reality tool, in particular, shows this interest as a …

Dijital Oyunların İletişim Dinamikleri: Selçuk Üniversitesi Öğrencilerine Yönelik Bir Araştırma

İ Kahraman - 2022 - acikerisim.selcuk.edu.tr
Özet Dijitalleşme ile evrim geçiren oyunlar yeni iletişim ortamlarının oluşmasını sağlamıştır.
Aidiyet, özgürlük, para kazanmak, iyi vakit geçirmek ve sosyalleşmek gibi çeşitli amaçlarla …