P Siuda, D Reguła, J Majewski… - Games and …, 2024 - journals.sagepub.com
's negative reception stood in striking contrast to the pre-release hype around the video game built by the producer's marketing campaign and the gaming press. This study …
CJ Young - new media & society, 2023 - journals.sagepub.com
Based on an ethnography of gamemaking in the Toronto game development scene, I introduce the concept of the everyday gamemaker to reveal how the everyday turn of game …
This research examines the continuities, relations, and transformations of gaming lifeworlds. Taking on a feminist and cultural lens to study videogames as assemblages of play, this …
Existing work on personality traits in software development excludes game developers as a discrete group. Whilst games are software, game development has unique considerations …
Why games are still niche and not mainstream, and how journalism can help them gain cultural credibility. Mainstreaming and Game Journalism addresses both the history and …
K Rider - International Journal of Communication, 2022 - ijoc.org
Nascent organizations emerging from a mixture of public and private interests are attempting to collaboratively innovate new ways to build digital technologies premised on the robust …
As members of the Critical Approaches to Technology and the Social (CATS) Lab at UC Irvine, we are particularly motivated by this special issue's call to action. As a collective of …
Project Management anti-patterns are well-documented in the software-engineering literature, and studying them allows understanding their impacts on teams and projects. The …
As the video game market grows larger, it becomes harder for games to stand out from the crowd. Launching a successful game encompasses different factors, some of which are not …