Game design as an autonomous research subject

PP Neves, N Zagalo - Information, 2021 - mdpi.com
This paper examines the methods and systems of game design from the standpoint of
existing method proposals failing to establish a common basis for systematizing design …

Broken Promises Marketing. Relations, Communication Strategies, and Ethics of Video Game Journalists and Developers: The Case of Cyberpunk 2077

P Siuda, D Reguła, J Majewski… - Games and …, 2024 - journals.sagepub.com
's negative reception stood in striking contrast to the pre-release hype around the video
game built by the producer's marketing campaign and the gaming press. This study …

Desirable work: Creative autonomy and the everyday turn in game production

CJ Young - new media & society, 2023 - journals.sagepub.com
Based on an ethnography of gamemaking in the Toronto game development scene, I
introduce the concept of the everyday gamemaker to reveal how the everyday turn of game …

[PDF][PDF] GAMING LIFEWORLDS

MAR Butt - 2022 - academia.edu
This research examines the continuities, relations, and transformations of gaming lifeworlds.
Taking on a feminist and cultural lens to study videogames as assemblages of play, this …

Personality traits in game development

M Sturdee, M Ivory, D Ellis, P Stacey… - Proceedings of the 26th …, 2022 - dl.acm.org
Existing work on personality traits in software development excludes game developers as a
discrete group. Whilst games are software, game development has unique considerations …

[图书][B] Mainstreaming and game journalism

DB Nieborg, M Foxman - 2023 - books.google.com
Why games are still niche and not mainstream, and how journalism can help them gain
cultural credibility. Mainstreaming and Game Journalism addresses both the history and …

Building ideal workplaces: Labor, affect, and identity in tech for good projects

K Rider - International Journal of Communication, 2022 - ijoc.org
Nascent organizations emerging from a mixture of public and private interests are attempting
to collaboratively innovate new ways to build digital technologies premised on the robust …

Game studies, futurity, and necessity (or the game studies regarded as still to come)

ALL Cullen, R Scully-Blaker, IR Larson… - Critical Studies in …, 2022 - Taylor & Francis
As members of the Critical Approaches to Technology and the Social (CATS) Lab at UC
Irvine, we are particularly motivated by this special issue's call to action. As a collective of …

Video game project management anti-patterns

GC Ullmann, C Politowski, YG Guéhéneuc… - Proceedings of the 6th …, 2022 - dl.acm.org
Project Management anti-patterns are well-documented in the software-engineering
literature, and studying them allows understanding their impacts on teams and projects. The …

What makes a game high-rated? Towards factors of video game success

GC Ullmann, C Politowski, YG Guéhéneuc… - Proceedings of the 6th …, 2022 - dl.acm.org
As the video game market grows larger, it becomes harder for games to stand out from the
crowd. Launching a successful game encompasses different factors, some of which are not …