P Machado, J Romero, G Greenfield - Artificial Intelligence and the Arts …, 2021 - Springer
Computational artworks use computation instrumentally and promote it to a central aesthetic driver. Many computational artworks are open-ended, able to operate indefinitely and to …
Nesta era digital, os museus procuram nas tecnologias emergentes as soluções mais adequadas para apoiar a experiência dos visitantes. Para apoiar essa abordagem, este …
A Neto, P Cardoso, M Carvalhais - International Conference on Design …, 2022 - Springer
Asymmetric gameplay allows players to engage with a game in different ways, resulting in unique experiences for each player. From slight variations to completely distinct …
P Cardoso, M Carvalhais - … on Design and Digital Communication V …, 2024 - Springer
Games are commonly designed to assist players in their progression, maintaining their attention and motivation until they achieve closure while presenting challenges that need to …
A Neto, P Cardoso, M Carvalhais - International Conference on Design …, 2024 - Springer
Asymmetry is prevalent in modern games, enabling players to have varied experiences by playing the same game from different viewpoints or by taking on different roles …
This chapter's first goal is to present the concept of Positive Play as an expression of play focused on social, psychological, and physical well-being and human potential. It presents …
Procedural media possess traits that stand them apart from classical media, and lead them to foster a very peculiar set of relationships with their readers. Chief among these is how …
MI Felgueiras, SQ Marques - 2023 - repositorio-aberto.up.pt
RESUMO A internet democratizou o papel do receptor, que se transmuta em simultâneo num emissor, e do espaço público, que até então era mediado pelos meios de …
A criatividade é crucial para se ser bem-sucedido nos atuais contextos económico, social e cultural. Este é um desafio que requer literacia criativa–a capacidade de aumentar a …