A systematic literature review on the applications of robots and natural language processing in education

HA Younis, NIR Ruhaiyem, W Ghaban, NA Gazem… - Electronics, 2023 - mdpi.com
Natural language processing (NLP) is the art of investigating others' positive and
cooperative communication and rapprochement with others as well as the art of …

[HTML][HTML] Developing students' digital competences through collaborative game design

NL Laakso, TS Korhonen, KPJ Hakkarainen - Computers & Education, 2021 - Elsevier
Background This exploratory study engaged teams of elementary and middle school
students in the collaborative design of digital games. Game design is theoretically examined …

[HTML][HTML] Future-oriented skills and knowledge in game jams, a systematic literature review

R Aurava, K Sormunen - Computers and Education Open, 2023 - Elsevier
Game jams, events for co-creating digital or non-digital games, are connected to learning in
several ways: learning is a common motivation for participation and various learning results …

[PDF][PDF] Pengembangan media pembelajaran berbasis game android untuk anak usia 5-6 tahun

ES Nirwana - Jurnal Obsesi: Jurnal Pendidikan Anak Usia …, 2021 - pdfs.semanticscholar.org
Berdasarkan analisis kebutuhan mengenai media pembelajaran yang akan dikembangkan
bahwa sebagain besar guru memperhatikan reliabilitas media yang dikembangkan. Aspek …

Exploring the experience of nursing undergraduates in using gamification teaching mode based on the flow theory in nursing research: A qualitative study

L Han, Q Cao, T Xie, X Chen, Y Liu, J Bai - Nurse education today, 2021 - Elsevier
Background With the development of evidence-based nursing practice, nursing research
courses are important in undergraduate programs. However, nursing research courses are …

Digital Game-based Learning: Exploring the Use of Mobile Legends in Arabic Language Skills

I Husna, Z Maiza, SR Febriani… - Al-Ta'rib: Jurnal …, 2024 - e-journal.iain-palangkaraya.ac.id
Among the negative impacts of Mobile Legends are dependence, loss of productivity, and
health degradation. This research explored the other side of Mobile Legends, focusing on …

Brief report: Virtual reality to raise awareness about autism

I Koniou, E Douard, MJ Lanovaz - Journal of autism and developmental …, 2023 - Springer
Purpose The purpose of the study was to develop and test a virtual reality application
designed to put the participants “in the shoes” of an autistic person during a routine task …

A methodology for the co-design of shared VR environments with people with intellectual disabilities: insights from the preparation phase

MC Harris, DJ Brown, P Vyas, J Lewis - International Conference on …, 2022 - Springer
Abstract Research suggests that Virtual Reality (VR) has many applications for those with
intellectual disabilities, and as the hardware needed to create such applications has …

[HTML][HTML] Videojuegos y preadolescencia. Uso, hábitos implicaciones socioeducativas en función del género

F López-Noguero, JA Gallardo-López… - Revista colombiana de …, 2022 - scielo.org.co
Los videojuegos constituyen en la actualidad una forma de entretenimiento muy extendida
entre los jóvenes preadolescentes, pero también pueden convertirse en herramientas …

Strategies to create digital learning materials of early reading for elementary school students using kodular

C Hasanudin, A Fitrianingsih… - … and Social Science, 2022 - proceedings.ums.ac.id
The development of modern science and technology has to be accompanied by learning
media innovation. The transformation of it can be in form of digital learning materials. The …