[HTML][HTML] Experiences of older adults participating in dance exergames: A systematic review and meta-synthesis

SQ Yoong, VX Wu, Y Jiang - International Journal of Nursing Studies, 2024 - Elsevier
Background Interventions to encourage adequate physical activity amongst older adults
have had limited long-term success. Dancing and exergames, two beneficial and enjoyable …

Self‐regulation and shared regulation in collaborative learning in adaptive digital learning environments: A systematic review of empirical studies

K Sharma, A Nguyen, Y Hong - British Journal of Educational …, 2024 - Wiley Online Library
Adaptive learning technologies are closely related to learners' self‐regulatory processes in
individual and collaborative learning. This study presents the outcomes of a systematic …

[HTML][HTML] Exploring the psychological effects and physical exertion of using different movement interactions in casual exergames that promote active microbreaks: quasi …

A Berglund, H Orädd - JMIR Serious Games, 2024 - games.jmir.org
Background Prolonged sedentary behavior, such as sitting or reclining, has consistently
been identified as a stand-alone risk factor for heightened cardiometabolic risk and overall …

Including the experiences of physically disabled players in mainstream guidelines for movement-based games

L Mason, K Gerling, P Dickinson, J Holopainen… - Proceedings of the …, 2022 - dl.acm.org
Movement-based video games can provide engaging play experiences, and also have the
potential to encourage physical activity. However, existing design guidelines for such games …

The Attractiveness and Effectiveness of Upper Body and Full Body Casual Exergame Controllers

A Berglund, I Jedel, H Orädd… - 2023 IEEE 11th …, 2023 - ieeexplore.ieee.org
Exergames, active videogames in which players use their bodies to control the game, have
been successful under certain conditions to produce enjoyable experiences and physical …

[HTML][HTML] What do they think and why it matters? Views of administrators and faculty on the use of massively multiplayer online games for learning

P Bawa, S Brockport - Computers and Education Open, 2021 - Elsevier
Administrators and faculty lead play salient roles in technology integration projects in higher
education. Yet, there is little to no availability of information regarding their shared …

CIEMER in action: from development to application of a co-creative, interdisciplinary exergame design process in XR

C Retz, TJ Klotzbier, S Ghellal, N Schott - Frontiers in Virtual Reality, 2024 - frontiersin.org
Introduction Motor-cognitive learning is crucial for achieving and maintaining wellbeing.
Exergames can effectively facilitate this type of learning due to their inherent qualities of …

Exploring the influence of tech savviness and physical activity in older adults playing an exergame

S Subramanian, K De Moor, B Vereijken… - 2022 IEEE 10th …, 2022 - ieeexplore.ieee.org
Exergames are widely being used for various serious purposes such as training balance in
older adults. However, despite the potential and growing attention given to such movement …

Interdisciplinary Design Process of a Mixed Reality Exergame for Motor-Cognitive Health Training Based on the Trail-Walking-Test

C Retz, TJ Klotzbier, S Ghellal… - 2023 IEEE 11th …, 2023 - ieeexplore.ieee.org
The dual-task nature of exergames makes them a promising tool for motor-cognitive health
interventions to promote healthy aging. However, interdisciplinary design approaches are …

[图书][B] Universal Design in Video Games

A Palmquist - 2024 - books.google.com
While accessibility and inclusiveness might not immediately spring to mind when embarking
on a video game design project, they represent critical facets of the design process that can …