[HTML][HTML] El trabajo colaborativo como estrategia didáctica para la enseñanza/aprendizaje de la programación: una revisión sistemática de literatura

O Revelo-Sánchez, CA Collazos-Ordóñez… - TecnoLógicas, 2018 - scielo.org.co
Abstract REVELO-SANCHEZ, Oscar; COLLAZOS-ORDONEZ, César A. and JIMENEZ-
TOLEDO, Javier A.. El trabajo colaborativo como estrategia didáctica para la enseñanza …

Gamifying education: what is known, what is believed and what remains uncertain: a critical review

C Dichev, D Dicheva - International journal of educational technology in …, 2017 - Springer
Gamification of education is a developing approach for increasing learners' motivation and
engagement by incorporating game design elements in educational environments. With the …

Introductory programming: a systematic literature review

A Luxton-Reilly, Simon, I Albluwi, BA Becker… - … companion of the 23rd …, 2018 - dl.acm.org
As computing becomes a mainstream discipline embedded in the school curriculum and
acts as an enabler for an increasing range of academic disciplines in higher education, the …

The impact of gamification on students' learning, engagement and behavior based on their personality traits

R Smiderle, SJ Rigo, LB Marques… - Smart Learning …, 2020 - Springer
The gamification of education can enhance levels of students' engagement similar to what
games can do, to improve their particular skills and optimize their learning. On the other …

Use of digital game based learning and gamification in secondary school science: The effect on student engagement, learning and gender difference

A Khan, FH Ahmad, MM Malik - Education and Information Technologies, 2017 - Springer
This study aimed to identify the impact of a game based learning (GBL) application using
computer technologies on student engagement in secondary school science classrooms …

The effects of gamification in online learning environments: A systematic literature review

A Antonaci, R Klemke, M Specht - Informatics, 2019 - mdpi.com
Gamification has recently been presented as a successful strategy to engage users, with
potential for online education. However, while the number of publications on gamification …

Gamification solutions to enhance software user engagement—a systematic review

A Darejeh, SS Salim - International Journal of Human-Computer …, 2016 - Taylor & Francis
Gamification is the use of video-game mechanics and elements in nongame contexts to
enhance user engagement and performance. The purpose of this study is to conduct a …

Metodología innovadora basada en la gamificación educativa: evaluación tipo test con la herramienta Quizizz

DV Rodríguez, JMM Mezquita… - Profesorado, Revista de …, 2019 - revistaseug.ugr.es
En los últimos años el número de recursos online para plantear preguntas tipo test ha
aumentado, estando todos ellos relacionados con un proceso de gamificación (Quizizz …

Learning in immersed collaborative virtual environments: design and implementation

TT De Back, AM Tinga… - Interactive Learning …, 2023 - Taylor & Francis
Immersive virtual environments hold unexplored potential to scaffold and stimulate learning
in multiple ways for the purpose of increasing potential learning gains. Yet, the number of …

A review of methodological applications of social network analysis in computer-supported collaborative learning

M Dado, D Bodemer - Educational Research Review, 2017 - Elsevier
Social network analysis (SNA) is a promising research method for analyzing relational ties in
computer-supported collaborative learning (CSCL)—activities in which learners interact …