In this study, we investigated the extent to which adolescents who spend time playing violent video games exhibit higher levels of aggressive behaviour when compared with those who …
The goal of this study is to offer an overview of the trends that characterize the current research on prosocial media effects. To this end, we conducted a systematic literature …
GH Iten, JA Bopp, C Steiner, K Opwis… - Computers in Human …, 2018 - Elsevier
Recently, researchers have become increasingly interested in the potential of video games to promote real-life prosocial behavior. It has been argued that in-game prosocial acts may …
M Elson, AK Przybylski - Journal of Media Psychology, 2017 - econtent.hogrefe.com
Technology and Human Behavior–a title that could not be more generic for a Special Issue. On its face, the phenomena examined in this issue are not distinct from others published in …
D McLean, F Waddell, J Ivory - Journal For Virtual Worlds …, 2020 - jvwr-ojs-utexas.tdl.org
Untitled Page 1 Page 2 Volume 13, Number 1 The Dark Side of Virtual Worlds March 2020 Editor In Chief Yesha Sivan CUHK Business School The Chinese University of Hong Kong, HK …
Quantitative research conducted in cognitive and social sciences has yet to settle on specific methods of managing the digital game as a behavioral stimulus. Consequently, studies and …
As social robots' and AI agents' roles are becoming more diverse, those machines increasingly function as sociable partners. This trend raises questions about whether social …
Cooperative game play has been associated with a growing list of prosocial benefits. However, less research has examined its constituent parts to determine their contribution to …