[HTML][HTML] Social gaming: A systematic review

D Gonçalves, P Pais, K Gerling, T Guerreiro… - Computers in human …, 2023 - Elsevier
Digital games often constitute a shared activity where people can spend time together,
communicate and socialize. Several commercial titles place social interaction at the center …

Violent video game engagement is not associated with adolescents' aggressive behaviour: evidence from a registered report

AK Przybylski, N Weinstein - Royal Society open science, 2019 - royalsocietypublishing.org
In this study, we investigated the extent to which adolescents who spend time playing violent
video games exhibit higher levels of aggressive behaviour when compared with those who …

Research on prosocial screen and immersive media effects: a systematic literature review

F Canet, M Pérez-Escolar - Annals of the International …, 2023 - Taylor & Francis
The goal of this study is to offer an overview of the trends that characterize the current
research on prosocial media effects. To this end, we conducted a systematic literature …

Does a prosocial decision in video games lead to increased prosocial real-life behavior? The impact of reward and reasoning

GH Iten, JA Bopp, C Steiner, K Opwis… - Computers in Human …, 2018 - Elsevier
Recently, researchers have become increasingly interested in the potential of video games
to promote real-life prosocial behavior. It has been argued that in-game prosocial acts may …

[HTML][HTML] The science of technology and human behavior

M Elson, AK Przybylski - Journal of Media Psychology, 2017 - econtent.hogrefe.com
Technology and Human Behavior–a title that could not be more generic for a Special Issue.
On its face, the phenomena examined in this issue are not distinct from others published in …

Toxic teammates or obscene opponents? Influences of cooperation and competition on hostility between teammates and opponents in an online game

D McLean, F Waddell, J Ivory - Journal For Virtual Worlds …, 2020 - jvwr-ojs-utexas.tdl.org
Untitled Page 1 Page 2 Volume 13, Number 1 The Dark Side of Virtual Worlds March 2020
Editor In Chief Yesha Sivan CUHK Business School The Chinese University of Hong Kong, HK …

[图书][B] The Game Situation: An object-based game analysis framework

M Vozaru - 2022 - pure.itu.dk
Quantitative research conducted in cognitive and social sciences has yet to settle on specific
methods of managing the digital game as a behavioral stimulus. Consequently, studies and …

Social and entertainment gratifications of videogame play comparing robot, AI, and human partners

ND Bowman, J Banks - 2019 28th IEEE international …, 2019 - ieeexplore.ieee.org
As social robots' and AI agents' roles are becoming more diverse, those machines
increasingly function as sociable partners. This trend raises questions about whether social …

A recipe for success: The effect of dyadic communication and cooperative gameplay on subsequent non-gaming task performance

JA Velez, M Schmierbach, B Sherrick… - Human …, 2021 - academic.oup.com
Cooperative game play has been associated with a growing list of prosocial benefits.
However, less research has examined its constituent parts to determine their contribution to …

短时接触双人电子游戏对幼儿同伴交往与亲社会行为的影响

刘肖岑, 黄翯青, 霍梦, 窦东徽 - 心理科学, 2018 - psysci.org
电子游戏颇受儿童青睐, 其用户日趋低龄化, 它对幼儿的影响不容小觑. 本实验以双人合作/竞技
游戏为载体, 考查了短时接触电子游戏对60 名4~ 6 岁幼儿的同伴交往与亲社会行为的影响 …