[HTML][HTML] The effect of games and simulations on higher education: a systematic literature review

D Vlachopoulos, A Makri - … Journal of Educational Technology in Higher …, 2017 - Springer
The focus of higher education institutions is the preparation of future professionals. To
achieve this aim, innovative teaching methods are often deployed, including games and …

Three decades of game-based learning in science and mathematics education: an integrated bibliometric analysis and systematic review

PY Chen, GJ Hwang, SY Yeh, YT Chen… - Journal of Computers in …, 2021 - Springer
Digital game-based learning research has received increasing attention in recent years due
to advances in technology. A systematic review was conducted to understand the current …

A concept map-embedded educational computer game for improving students' learning performance in natural science courses

GJ Hwang, LH Yang, SY Wang - Computers & Education, 2013 - Elsevier
Many recent studies have reported the benefits of educational computer games in promoting
students' learning motivations. On the other hand, however, the effect of digital game-based …

An online game approach for improving students' learning performance in web-based problem-solving activities

GJ Hwang, PH Wu, CC Chen - Computers & Education, 2012 - Elsevier
In this paper, an online game was developed in the form of a competitive board game for
conducting web-based problem-solving activities. The participants of the game determined …

Advancements and trends in digital game-based learning research: A review of publications in selected journals from 2001 to 2010.

GJ Hwang, PH Wu - British Journal of Educational …, 2012 - search.ebscohost.com
The article presents a study which analyzes the research status and trend of digital game-
based learning (DGBL) from 2001 to 2010. It also examines the advancement of DGBL …

Development of a personalized educational computer game based on students' learning styles

GJ Hwang, HY Sung, CM Hung, I Huang… - … Technology Research and …, 2012 - Springer
In recent years, many researchers have been engaged in the development of educational
computer games; however, previous studies have indicated that, without supportive models …

Experiencing the Analects of Confucius: An experiential game-based learning approach to promoting students' motivation and conception of learning

HY Sung, GJ Hwang, CJ Lin, TW Hong - Computers & Education, 2017 - Elsevier
Abstract The Analects of Confucius is an important course in the curriculum of Asian Studies
in the Chinese community and around the world. Students have to learn a collection of the …

Development of children's creativity and manual skills within digital game‐based learning environment

HS Hsiao, CS Chang, CY Lin… - Journal of Computer …, 2014 - Wiley Online Library
In this study, we developed a digital game‐based learning (DGBL) system, called the ToES,
to foster students' creativity. Fifty‐one fifth‐grade students from two classes in a public school …

Evaluating multiple aspects of a digital educational problem-solving-based adventure game

HT Hou, MC Li - Computers in Human Behavior, 2014 - Elsevier
This study aims to evaluate multiple aspects of a problem-solving-based educational
adventure game, Boom Room©. The learning effectiveness, game acceptance, and flow …

[PDF][PDF] Development of Android-Based Mathematics Learning Game on the Topic of Congruence and Similarity.

A Qohar, SH Nasution… - International Journal of …, 2021 - researchgate.net
The rapid development of smartphone technology provides an opportunity for use in
mathematics learning. One of the uses of smartphone technology in learning mathematics is …