Understanding the importance of cultural appropriateness for user interface design: an Avatar study

HM Aljaroodi, MTP Adam, T Teubner… - ACM Transactions on …, 2023 - dl.acm.org
While previous research established that culture plays an important role in technology
adoption, there is only limited work on the role of cultural appropriateness in user interface …

[PDF][PDF] The relative contribution of five key perceptual cues and their interaction to the sense of embodiment

S Falcone, AM Brouwer, I Cocu, K Gijsbertse, D Heylen… - 2022 - assets.pubpub.org
A range of perceptual cues drive the Sense of Embodiment (SoE) with an external object,
such as a virtual arm that looks like one, s own or can be controlled like one, s own. Since …

[PDF][PDF] Avatar design types and user engagement in digital educational games during evaluation phase

DNM Nizam, DN Rudiyansah, NM Tuah… - International Journal of …, 2022 - academia.edu
Avatar design types can range from human representations to abstract representations. In
digital educational games (DEGs), avatars are frequently used to encourage users to play …

버추얼인플루언서의의인화정도와성별이소비자의호감도에미치는영향

손영준, 정윤혁 - 정보사회와미디어, 2022 - dbpia.co.kr
최근 SNS 의 이용자 수가 증가함에 따라 많은 팔로워 수를 보유한 인플루언서의 영향력이
확대되고 있다. 이에 따라 기업에서는 SNS 상에서 활동하는 가상의 인플루언서 즉, 버추얼 …

[PDF][PDF] Nudging online privacy behaviour with anthropomorphic cues

N Rodrıguez-Priego, R Rene van Bavel… - Journal of Behavioral …, 2021 - sabeconomics.org
Personal data is often considered the currency of the digital world, allowing companies to
better control, study and target consumers. However, users may not always be aware they …

[PDF][PDF] Modelling the player and avatar attachment based on student's engagement and attention in educational games

NM Tuah, D NIZAM, Z SANI - International Journal of …, 2021 - pdfs.semanticscholar.org
The Player and Avatar attachment help to motivate a student to strengthen their engagement
in gameplay. The different types of avatar designs deployed in a game have an impact on …

[PDF][PDF] Smartphones Hinder Prospective Memory in Users With High Levels of Smartphone Dependency

HE Phelps, C Jacova - 2023 - assets.pubpub.org
Prospective memory (PM) has rarely been investigated in the context of smartphones. We
embedded a PM task in an online, smartphone-based survey that participants were asked to …

Realizing loose communication with tangible avatar to facilitate recipient's imagination

S Endo, K Fujinami - Information, 2018 - mdpi.com
Social network services (SNSs) allow users to share their daily experiences and significant
life events with family, friends, and colleagues. However, excessive use of SNSs or …

Measuring the application of anthropomorphic gamification for transitional care; a goal-question-metric approach

NM Tuah, GB Wills - Computational Science and Technology: 6th ICCST …, 2020 - Springer
The gamification of anthropomorphic interfaces is one of technology interventions in health.
Applying them into transitional care may encourage a patient to learn about their condition …

Impacts of Handcrafting Tangible Communication Avatars on the Communication Partners and Creative Experiences.

S Endo, K Fujinami - EAI Endorsed Transactions on Creative …, 2023 - search.ebscohost.com
Social networking services allow people to feel and remain connected with others. However,
fatigue, loneliness, and anxiety are believed to increase as communication becomes …