A privacy-preserving approach to streaming eye-tracking data

B David-John, D Hosfelt, K Butler… - IEEE Transactions on …, 2021 - ieeexplore.ieee.org
Eye-tracking technology is being increasingly integrated into mixed reality devices. Although
critical applications are being enabled, there are significant possibilities for violating user …

Temporally adaptive shading reuse for real-time rendering and virtual reality

JH Mueller, T Neff, P Voglreiter, M Steinberger… - ACM Transactions on …, 2021 - dl.acm.org
Temporal coherence has the potential to enable a huge reduction of shading costs in
rendering. Existing techniques focus either only on spatial shading reuse or cannot …

The security-utility trade-off for iris authentication and eye animation for social virtual avatars

B John, S Jörg, S Koppal, E Jain - IEEE transactions on …, 2020 - ieeexplore.ieee.org
The gaze behavior of virtual avatars is critical to social presence and perceived eye contact
during social interactions in Virtual Reality. Virtual Reality headsets are being designed with …

Effect-based multi-viewer caching for cloud-native rendering

A Weinrauch, W Tatzgern, P Stadlbauer… - ACM Transactions on …, 2023 - dl.acm.org
With cloud computing becoming ubiquitous, it appears as virtually everything can be offered
as-a-service. However, real-time rendering in the cloud forms a notable exception, where …

Trim Regions for Online Computation of From-Region Potentially Visible Sets

P Voglreiter, B Kerbl, A Weinrauch, JH Mueller… - ACM Transactions on …, 2023 - dl.acm.org
Visibility computation is a key element in computer graphics applications. More specifically,
a from-region potentially visible set (PVS) is an established tool in rendering acceleration …

Adaptive Render-Video Streaming for Virtual Environments

JJ Lim, MS Treder, A Chadha… - Proceedings of the …, 2024 - openaccess.thecvf.com
In cloud-based gaming and virtual reality (G&VR) scene content is rendered in a cloud
server and streamed as low-latency encoded video to the client device. In this context …

Meshreduce: Scalable and bandwidth efficient 3d scene capture

T Jin, M Dasa, C Smith, K Apicharttrisorn… - … Virtual Reality and …, 2024 - ieeexplore.ieee.org
3D video enables a remote viewer to observe a 3D scene from any angle or location.
However, current 3D capture solutions incur high latency, consume significant bandwidth …

Potamoi: Accelerating neural rendering via a unified streaming architecture

Y Feng, W Lin, Z Liu, J Leng, M Guo, H Zhao… - ACM Transactions on …, 2024 - dl.acm.org
Neural Radiance Field (NeRF) has emerged as a promising alternative for photorealistic
rendering. Despite recent algorithmic advancements, achieving real-time performance on …

Tessellated shading streaming

J Hladky, HP Seidel… - Computer Graphics Forum, 2019 - Wiley Online Library
Presenting high‐fidelity 3D content on compact portable devices with low computational
power is challenging. Smartphones, tablets and head‐mounted displays (HMDs) suffer from …

A distributed, decoupled system for losslessly streaming dynamic light probes to thin clients

M Stengel, Z Majercik, B Boudaoud… - Proceedings of the 12th …, 2021 - dl.acm.org
We present a networked, high-performance graphics system that combines dynamic, high-
quality, ray traced global illumination computed on a server with direct illumination and …