Using the Indonesian Computer-Based Game Prototype as a Computer-Based Game Inventory for Executive Function in Children and Adolescents: A Confirmatory …

T Wiguna, K Minayati, F Kaligis, SD Teh… - …, 2024 - journals.sagepub.com
Executive function influences children's learning abilities and organizes their cognitive
processes, behaviors, and emotions. This cross-sectional study examined whether an …

[PDF][PDF] Comparative of Desktop-based and Mixed Reality-based Cognitive Test using EEG Analysis

CK Toa, KS Sim, SC Tan - IAENG International Journal of Computer …, 2025 - iaeng.org
Mixed Reality (MR) technology in the cognitive field. Previously, most of the studies
commonly used desktop-based for cognitive testing. However, this approach is limited to …

Media Application SECIL (Learning Series for Little Ones) in Early Childhood Letter Recognition Learning for The Group B

DA Fitriana, Y Utanto, F Ahmadi - Journal of Curriculum Indonesia, 2024 - hipkinjateng.org
This research aims to analyse the utilisation of learning applications in education to
understand the letter recognition abilities of children living in the Mini Medici Kindergarten's …