A framework of touchscreen interaction design recommendations for children (tidrc) characterizing the gap between research evidence and design practice

N Soni, A Aloba, KS Morga, PJ Wisniewski… - Proceedings of the 18th …, 2019 - dl.acm.org
HCI researchers have established a number of evidence-based design recommendations
for children's touchscreen interfaces based on developmental appropriateness. Yet, these …

Parental reports on touch screen use in early childhood

A Cristia, A Seidl - PloS one, 2015 - journals.plos.org
Touch screens are increasingly prevalent, and anecdotal evidence suggests that young
children are very drawn towards them. Yet there is little data regarding how young children …

A review of selected methods, techniques and tools in Child–Computer Interaction (CCI) developed/adapted to support children's involvement in technology …

D Tsvyatkova, C Storni - International Journal of Child-Computer Interaction, 2019 - Elsevier
Abstract Child–Computer Interaction (CCI) explores the design of systems that reflect the
nature of children's growth and cognitive development, and the opportunity for children's …

Developing two game-based interventions for dyslexia therapeutic interventions using gamification and serious games approaches entertainment computing journal

A Khaleghi, Z Aghaei, M Behnamghader - Entertainment Computing, 2022 - Elsevier
Dyslexia (reading disorder) is one of the most common learning disabilities, affecting about
20% of Iranian children. The current treatments are expensive and should be performed with …

Engaging Children in Intervention Development–A Comparison of Four Qualitative Methods and Their Suitability to Elicit Information Relevant for Early Intervention …

I Pollak, KAM Stiehl, B Schrank… - International …, 2023 - journals.sagepub.com
Stakeholder involvement in intervention development has become increasingly popular and
is understood as crucial for successful implementation. However, methodological difficulties …

The usability of mobile applications for pre-schoolers

M Masood, M Thigambaram - Procedia-Social and Behavioral Sciences, 2015 - Elsevier
The purpose of this study is to investigate the importance of usability in user interface (UI)
design of mobile educational applications (MEA) designed for children aged 4-5 years …

Designing social games for children and older adults: Two related case studies

A Al Mahmud, O Mubin, S Shahid, JB Martens - Entertainment Computing, 2010 - Elsevier
Augmented games, aim at promoting social interaction between participating players, as this
is considered a major characteristic of any good multi-player game. In this paper, we discuss …

[PDF][PDF] Kinder learns: an educational visual novel game as knowledge enhancement tool for early childhood education

MB Garcia - The International Journal of Technologies in …, 2020 - manuelgarcia.info
Because of its potent force within the educational settings, digital game-based learning is
considered as a methodological means to keep up with the changing pedagogical …

Early years second language education

S Mourão, M Lourenço - International Perspectives on Theory …, 2015 - api.taylorfrancis.com
Motivations 1979 was proclaimed the 'International Year of the Child'by the United Nations
Educational, Scientific and Cultural Organization (UNESCO) and one of the many initiatives …

Learning through exploration: how children, adults, and older adults interact with a new feature-rich application

S Mahmud, J Alvina, PK Chilana, A Bunt… - Proceedings of the …, 2020 - dl.acm.org
Feature-rich applications such as word processors and spreadsheets are not only being
used by adults but increasingly by children and older adults as well. Learning these …