[HTML][HTML] Development and validation of the player experience inventory: A scale to measure player experiences at the level of functional and psychosocial …

VV Abeele, K Spiel, L Nacke, D Johnson… - International Journal of …, 2020 - Elsevier
Abstract Games User Research (GUR) focuses on measuring, analysing and understanding
player experiences to optimise game designs. Hence, GUR experts aim to understand how …

Playful human-food interaction research: State of the art and future directions

F Altarriba Bertran, D Wilde, E Berezvay… - Proceedings of the …, 2019 - dl.acm.org
In response to calls for sense-making in the field of Human-Food Interaction, we offer a
systematic review of a subset of HFI works that we call Playful HFI-interventions that use …

Transparency in measurement reporting: A systematic literature review of CHI PLAY

LF Aeschbach, SAC Perrig, L Weder, K Opwis… - Proceedings of the …, 2021 - dl.acm.org
Measuring theoretical concepts, so-called constructs, is a central challenge of Player
Experience research. Building on recent work in HCI and psychology, we conducted a …

Video game design for learning to learn

A Pasqualotto, J Parong, CS Green… - International Journal of …, 2023 - Taylor & Francis
Over the past 20 years, the proposal that immersive media, such as video games, can be
leveraged to enhance brain plasticity and learning has been put to the test. This expanding …

Mapping human–computer interaction research themes and trends from its existence to today: A topic modeling-based review of past 60 years

F Gurcan, NE Cagiltay, K Cagiltay - International Journal of Human …, 2021 - Taylor & Francis
As it covers a wide spectrum, the research literature of human-computer interaction (HCI)
studies has a rich and multi-disciplinary content where there are limited studies …

Social acceptability in HCI: A survey of methods, measures, and design strategies

M Koelle, S Ananthanarayan, S Boll - … of the 2020 CHI Conference on …, 2020 - dl.acm.org
With the increasing ubiquity of personal devices, social acceptability of human-machine
interactions has gained relevance and growing interest from the HCI community. Yet, there …

Uncovering the honeypot effect: How audiences engage with public interactive systems

N Wouters, J Downs, M Harrop, T Cox… - Proceedings of the …, 2016 - dl.acm.org
In HCI, the honeypot effect describes how people interacting with a system passively
stimulate passers-by to observe, approach and engage in an interaction. Previous research …

The pyrrhic victory of game studies: Assessing the past, present, and future of interdisciplinary game research

S Deterding - Games and Culture, 2017 - journals.sagepub.com
Although game studies are widely viewed as an interdisciplinary field, it is unclear how
interdisciplinary they actually are. In response, this article reads scientometric data and …

[PDF][PDF] Games research today: Analyzing the academic landscape 2000-2014

E Melcer, THD Nguyen, Z Chen, A Canossa… - network, 2015 - fdg2015.org
In this paper we present an analysis of the academic landscape of games research from the
last 15 years. We employed a data driven approach utilizing co-word and co-venue analysis …

Cooperating to compete: The mutuality of cooperation and competition in boardgame play

MJ Rogerson, MR Gibbs, W Smith - … of the 2018 CHI conference on …, 2018 - dl.acm.org
This paper examines the complex relationship between competition and cooperation in
boardgame play. We understand boardgaming as distributed cognition, where people work …