Inverse kinematics techniques in computer graphics: A survey

A Aristidou, J Lasenby, Y Chrysanthou… - Computer graphics …, 2018 - Wiley Online Library
Inverse kinematics (IK) is the use of kinematic equations to determine the joint parameters of
a manipulator so that the end effector moves to a desired position; IK can be applied in many …

Interactive character animation using simulated physics: A state‐of‐the‐art review

T Geijtenbeek, N Pronost - Computer graphics forum, 2012 - Wiley Online Library
Physics simulation offers the possibility of truly responsive and realistic animation. Despite
wide adoption of physics simulation for the animation of passive phenomena, such as fluids …

Mode-adaptive neural networks for quadruped motion control

H Zhang, S Starke, T Komura, J Saito - ACM Transactions on Graphics …, 2018 - dl.acm.org
Quadruped motion includes a wide variation of gaits such as walk, pace, trot and canter, and
actions such as jumping, sitting, turning and idling. Applying existing data-driven character …

Flexible muscle-based locomotion for bipedal creatures

T Geijtenbeek, M Van De Panne… - ACM Transactions on …, 2013 - dl.acm.org
We present a muscle-based control method for simulated bipeds in which both the muscle
routing and control parameters are optimized. This yields a generic locomotion control …

Locomotion skills for simulated quadrupeds

S Coros, A Karpathy, B Jones, L Reveret… - ACM Transactions on …, 2011 - dl.acm.org
We develop an integrated set of gaits and skills for a physics-based simulation of a
quadruped. The motion repertoire for our simulated dog includes walk, trot, pace, canter …

Optimal gait and form for animal locomotion

K Wampler, Z Popović - ACM Transactions on Graphics (TOG), 2009 - dl.acm.org
We present a fully automatic method for generating gaits and morphologies for legged
animal locomotion. Given a specific animal's shape we can determine an efficient gait with …

Articulated swimming creatures

J Tan, Y Gu, G Turk, CK Liu - ACM Transactions on Graphics (TOG), 2011 - dl.acm.org
We present a general approach to creating realistic swimming behavior for a given
articulated creature body. The two main components of our method are creature/fluid …

Learning virtual chimeras by dynamic motion reassembly

S Lee, J Lee, J Lee - ACM Transactions on Graphics (TOG), 2022 - dl.acm.org
The Chimera is a mythological hybrid creature composed of different animal parts. The
chimera's movements are highly dependent on the spatial and temporal alignments of its …

Generalizing locomotion style to new animals with inverse optimal regression

K Wampler, Z Popović, J Popović - ACM Transactions on Graphics (TOG), 2014 - dl.acm.org
We present a technique for analyzing a set of animal gaits to predict the gait of a new animal
from its shape alone. This method works on a wide range of bipeds and quadrupeds, and …

Interactive motion mapping for real‐time character control

H Rhodin, J Tompkin, K In Kim… - Computer Graphics …, 2014 - Wiley Online Library
It is now possible to capture the 3D motion of the human body on consumer hardware and to
puppet in real time skeleton‐based virtual characters. However, many characters do not …