Physics simulation offers the possibility of truly responsive and realistic animation. Despite wide adoption of physics simulation for the animation of passive phenomena, such as fluids …
Quadruped motion includes a wide variation of gaits such as walk, pace, trot and canter, and actions such as jumping, sitting, turning and idling. Applying existing data-driven character …
We present a muscle-based control method for simulated bipeds in which both the muscle routing and control parameters are optimized. This yields a generic locomotion control …
We develop an integrated set of gaits and skills for a physics-based simulation of a quadruped. The motion repertoire for our simulated dog includes walk, trot, pace, canter …
K Wampler, Z Popović - ACM Transactions on Graphics (TOG), 2009 - dl.acm.org
We present a fully automatic method for generating gaits and morphologies for legged animal locomotion. Given a specific animal's shape we can determine an efficient gait with …
J Tan, Y Gu, G Turk, CK Liu - ACM Transactions on Graphics (TOG), 2011 - dl.acm.org
We present a general approach to creating realistic swimming behavior for a given articulated creature body. The two main components of our method are creature/fluid …
S Lee, J Lee, J Lee - ACM Transactions on Graphics (TOG), 2022 - dl.acm.org
The Chimera is a mythological hybrid creature composed of different animal parts. The chimera's movements are highly dependent on the spatial and temporal alignments of its …
K Wampler, Z Popović, J Popović - ACM Transactions on Graphics (TOG), 2014 - dl.acm.org
We present a technique for analyzing a set of animal gaits to predict the gait of a new animal from its shape alone. This method works on a wide range of bipeds and quadrupeds, and …
It is now possible to capture the 3D motion of the human body on consumer hardware and to puppet in real time skeleton‐based virtual characters. However, many characters do not …