A survey on adaptive 360 video streaming: Solutions, challenges and opportunities

A Yaqoob, T Bi, GM Muntean - IEEE Communications Surveys …, 2020 - ieeexplore.ieee.org
Omnidirectional or 360° video is increasingly being used, mostly due to the latest
advancements in immersive Virtual Reality (VR) technology. However, its wide adoption is …

Edgeduet: Tiling small object detection for edge assisted autonomous mobile vision

Z Yang, X Wang, J Wu, Y Zhao, Q Ma… - IEEE/ACM …, 2022 - ieeexplore.ieee.org
Accurate, real-time object detection on resource-constrained devices enables autonomous
mobile vision applications such as traffic surveillance, situational awareness, and safety …

Internet of Things (IoT) for seamless virtual reality space: Challenges and perspectives

D You, BS Seo, E Jeong, DH Kim - IEEE Access, 2018 - ieeexplore.ieee.org
This paper addresses a novel virtual reality (VR) system that is based on the real world in
which we live. The ultimate goal is to implement it as though a VR user freely exists in a …

An optimal tile-based approach for viewport-adaptive 360-degree video streaming

DV Nguyen, HTT Tran, AT Pham… - IEEE Journal on …, 2019 - ieeexplore.ieee.org
In this paper, we propose a new adaptation approach for viewport-adaptive streaming of 360-
degree videos over the Internet. The proposed approach is able to systematically decide …

A combined field-of-view prediction-assisted viewport adaptive delivery scheme for 360° videos

A Yaqoob, GM Muntean - IEEE Transactions on Broadcasting, 2021 - ieeexplore.ieee.org
Recently, 360° or omnidirectional videos have become increasingly popular for both
personal and enterprize use-cases. However, 360° video streaming has very high …

A view synthesis-based 360° VR caching system over MEC-enabled C-RAN

J Dai, Z Zhang, S Mao, D Liu - IEEE Transactions on Circuits …, 2019 - ieeexplore.ieee.org
With the development of virtual reality (VR) technology, the future of VR systems is evolving
from single-user wired connections to multi-user wireless connections. However, wireless …

mMwave networking and edge computing for scalable 360° video multi-user virtual reality

S Gupta, J Chakareski… - IEEE Transactions on …, 2022 - ieeexplore.ieee.org
We investigate a novel multi-user mobile Virtual Reality (VR) arcade system for streaming
scalable 8K 360° video with low interactive latency, while providing high remote scene …

A two-tier system for on-demand streaming of 360 degree video over dynamic networks

L Sun, F Duanmu, Y Liu, Y Wang, Y Ye… - IEEE Journal on …, 2019 - ieeexplore.ieee.org
360° video on-demand streaming is a key component of the emerging virtual reality and
augmented reality applications. In such applications, sending the entire 360° video …

Tile-based adaptive streaming for virtual reality video

JV Hooft, MT Vega, S Petrangeli, T Wauters… - ACM Transactions on …, 2019 - dl.acm.org
The increasing popularity of head-mounted devices and 360° video cameras allows content
providers to provide virtual reality (VR) video streaming over the Internet, using a two …

Delay impact on MPEG OMAF's tile-based viewport-dependent 360 video streaming

YS de la Fuente, GS Bhullar, R Skupin… - IEEE Journal on …, 2019 - ieeexplore.ieee.org
With the continuously increasing attention that 360° video streaming is drawing, several
solutions have been developed lately. They can be grouped into two main categories, with …