Computerised cognitive training for preventing dementia in people with mild cognitive impairment

NJ Gates, RWM Vernooij, M Di Nisio… - Cochrane Database …, 2019 - cochranelibrary.com
Background The number of people living with dementia is increasing rapidly. Clinical
dementia does not develop suddenly, but rather is preceded by a period of cognitive decline …

Computerised cognitive training for 12 or more weeks for maintaining cognitive function in cognitively healthy people in late life

NJ Gates, AWS Rutjes, M Di Nisio… - Cochrane database …, 2020 - cochranelibrary.com
Background Increasing age is associated with a natural decline in cognitive function and is
the greatest risk factor for dementia. Cognitive decline and dementia are significant threats …

The Short Physical Performance Battery.

D Treacy, L Hassett - Journal of physiotherapy, 2017 - europepmc.org
This is a comment on" A multifactorial intervention for frail older people is more than twice as
effective among those who are compliant: complier average causal effect analysis of a …

[HTML][HTML] Virtual reality rehabilitation and exergames—Physical and psychological impact on fall prevention among the elderly—A literature review

J Piech, K Czernicki - Applied Sciences, 2021 - mdpi.com
The present review is aimed at the effectiveness of virtual reality (VR) and exergames in the
prevention of falls among the elderly. Falls become a significant problem in the aging …

[HTML][HTML] eHealth in geriatric rehabilitation: systematic review of effectiveness, feasibility, and usability

JJM Kraaijkamp, EF van Dam van Isselt… - Journal of medical …, 2021 - jmir.org
Background eHealth has the potential to improve outcomes such as physical activity or
balance in older adults receiving geriatric rehabilitation. However, several challenges such …

[HTML][HTML] A systematic review of active video games on rehabilitative outcomes among older patients

N Zeng, Z Pope, JE Lee, Z Gao - Journal of Sport and Health Science, 2017 - Elsevier
Background Although current research supports the use of active video games (AVGs) in
rehabilitation, the evidence has yet to be systematically reviewed or synthesized. The …

Immersive virtual reality is effective in the rehabilitation of older adults with balance disorders: A randomized clinical trial

FL Rebêlo, LF de Souza Silva, F Doná… - Experimental …, 2021 - Elsevier
Question What are the effects of immersive virtual reality (IVR) training compared to
conventional physiotherapy on body balance and risk of falls in older adults with balance …

[HTML][HTML] Efficacy of video game-based interventions for active aging. A systematic literature review and meta-analysis

FL Vazquez, P Otero, JA García-Casal, V Blanco… - PloS one, 2018 - journals.plos.org
Background Due to the appeal and recent technological advances of video games, the
games have gained interest as an intervention tool for active aging. The aim of this …

Workout connections: Investigating social interactions in online group exercise classes

F Gui, CH Tsai, A Vajda, JM Carroll - International journal of human …, 2022 - Elsevier
Exercising in a group context effectively motivates physical activity participation. However,
gyms and health clubs closed in-person services due to the COVID-19 global pandemic …

Virtual reality-based exercise interventions on quality of life, some balance factors and depression in older adults: A systematic review and meta-analysis of …

E Vasodi, V Saatchian, AD Ghahfarokhi - Geriatric nursing, 2023 - Elsevier
Objective The objective of this study was to investigate the impact of virtual reality-based
exercise on the quality of life, some balance variables, and depression among older adults …