A systematic review of virtual 3D reconstructions of Cultural Heritage in immersive Virtual Reality

B Rodriguez-Garcia, H Guillen-Sanz, D Checa… - Multimedia Tools and …, 2024 - Springer
Abstract Immersive Virtual Reality (iVR) devices are increasingly affordable and accessible
to consumers. The widespread adoption of this technology for professional training is now …

Immersive reading: Comparison of performance and user experience for reading long texts in virtual reality

J Gabel, M Ludwig, F Steinicke - Extended Abstracts of the 2023 CHI …, 2023 - dl.acm.org
Specific use cases in virtual reality (VR) require users to read long texts on their headsets.
We use VR to support researchers in the humanities, which includes the display of long text …

Ancient Theatre of Miletus: A Virtual Reality Research Tool for Studying Written Artefacts

J Gabel, S Rings, F Steinicke - … of the 2023 ACM Symposium on Spatial …, 2023 - dl.acm.org
Virtual reality (VR) can introduce new perspectives and methods to existing research fields,
such as the humanities. We present a VR research tool for facilitating the study of so-called …

Towards a Cross-Cultural Understanding of Graffiti: Terminology, Context, Semiotics, Documentation

O Škrabal, L Mascia, AL Osthof, M Ratzke - Graffiti Scratched, Scrawled … - degruyter.com
In early May 2013, a teenager from Nanjing defaced a 3,500-year-old wall relief in the Luxor
Temple with a clumsily executed graffito:'Ding Jinhao visited this place'(Ding Jinhao dao ci yi …