[图书][B] Videogames

J Newman - 2012 - taylorfrancis.com
In the few decades since they first blipped their way onto television screens, videogames
have become one of the most culturally, socially and economically significant media forms …

Characterizing and understanding game reviews

JP Zagal, A Ladd, T Johnson - … of the 4th international Conference on …, 2009 - dl.acm.org
Game reviews are one of the primary forms of videogame journalism and are also one of the
prevalent forms of discourse about games. How can we characterize them and better …

[图书][B] Best before: Videogames, supersession and obsolescence

J Newman - 2012 - taylorfrancis.com
Despite record sales and an ever-growing global industry, the simple fact is that videogames
are disappearing. Most obviously, the physical deterioration of discs, cartridges, consoles …

[HTML][HTML] Evaluating strategies for the preservation of console video games

M Guttenbrunner, C Kehrberg, A Rauber, C Becker - iPRES 2008, 2008 - digipres.org
The amount of content from digital origin permanently increases. The short lifespan of digital
media makes it necessary to develop strategies to preserve its content for future use. Not …

[PDF][PDF] Understanding the information requirements of arts and humanities scholarship

A Benardou, P Constantopoulos, C Dallas, D Gavrilis - 2010 - pdfs.semanticscholar.org
This paper reports on research of scholarly research practices and requirements conducted
in the context of the Preparing DARIAH European e-Infrastructures project, with a view to …

Videogame preservation and massively multiplayer online role‐playing games: A review of the literature

MA Winget - Journal of the American Society for Information …, 2011 - Wiley Online Library
Videogames are important cultural and economic artifacts. They also present challenges
that anticipate the problems inherent in any complex digital interactive system. Not only are …

Understanding the “expanded notion” of videogames as archival objects: A review of priorities, methods, and conceptions

O Sköld - Journal of the Association for Information Science …, 2018 - Wiley Online Library
This paper aims to show how videogames are construed as archival objects in the
videogame‐preservation literature by investigating drivers and motivations, selection of …

Museums of Failure: Fans as Curators of “Bad”, Unreleased, and “Flopped” Videogames 1

V Navarro-Remesal - Fans and Videogames, 2017 - taylorfrancis.com
Gaming curation as practiced by fandom draws attention to three challenges to the idea of a
classic text by accommodating: games that are universally considered'bad'; games and …

Illegal deposit: Game preservation and/as software piracy

J Newman - Convergence, 2013 - journals.sagepub.com
While the project of game preservation is still in its infancy, it is already clear that its
practitioners find themselves facing a number of serious contradictions and predicaments …

Video game preservation in the UK: A survey of records management practices

A Bachell, M Barr - International Journal of Digital Curation, 2014 - eprints.gla.ac.uk
Video games are a cultural phenomenon; a medium like no other that has become one of
the largest entertainment sectors in the world. While the UK boasts an enviable games …